X-Box, Playstation, and Wii Game News

I can see the advantages of using an in house engine for everything in terms of cost and knowledge base, but at the same time it can be constricting because there are other very competent engines out there that may be better suited for what your game is, and as a developer there are few things more frustrating than having to meld your code simply to work with the engine that you have, as opposed to having code that works well with the engine.
 
Is CoD going back to it's roots?

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Is CoD going back to it's roots?

1PIevZC.png

Hmmm... I really like the new direction Advanced Warfare took but I guess I'd rather have a WW2 game than go back to something like Modern Warfare in a current setting with no Exo abilities. Even if the multiplayer isn't as much fun the campaign could be a nice change of pace. That's kind of ironic because i remember when people had WW2 game fatigue.
 
Remember that Assassin's Creed Chronicles: China game that was supposed to be included with the Season Pass for Unity? Well, now it's a trilogy taking place in China, India, & Russia.

 
I'm sure we'll hear much more at E3, but it looks like Sony is getting ready to redefine gaming immersion with Playstation Flow:


April Fool's joke video, obviously
 
The Binding of Isaac: Rebirth is coming to Xbox One, Wii U, and NEW 3DS "soon." Please note that this will NOT work on the older 3DS or the 2DS.

http://www.polygon.com/2015/4/2/833...c-rebirth-heads-to-wii-u-xbox-one-and-new-3ds

I think this will do well on the Xbox One. I'm not sure about the Nintendo platforms. The reason I say that is because people who would like a game with this kind of subject matter probably own another gaming platform in addition to their Wii U. I can see the appeal on 3DS because the game is great on Vita but the fact that it only works on the new model instead of the one with 40+ million units sold really hurts that reasoning.
 
I think this will do well on the Xbox One. I'm not sure about the Nintendo platforms. The reason I say that is because people who would like a game with this kind of subject matter probably own another gaming platform in addition to their Wii U. I can see the appeal on 3DS because the game is great on Vita but the fact that it only works on the new model instead of the one with 40+ million units sold really hurts that reasoning.
It probably has to do with the dual analog functionality of the New 3DS. Although honestly it doesn't make that much of a difference because it isn't like you're playing Smash TV and you have 360 degrees of freedom. You can only fire in 4 directions, so they easily could have just used the regular analog stick for moving and then the 4 face buttons for firing. And the game isn't exactly a technical powerhouse, so it's not like it needs the faster processor that the New 3DS has. Still, as much as I like the game, I'd play it a LOT more if it was on a portable device because it just has that feel. It's a little awkward to go through the whole start up process on my PS4 to play a game where the matches can last 5 minutes sometimes. A game like Isaac really is made for portable devices, so it makes sense to put it on the 3DS, not to mention that the New 3DS install base will only increase over time. I'd LOVE for them to make a Android port. That would be my go to game all the time.
 
Which begs the question, would it work on an old 3ds with the circle pad pro addon?
Probably not. That doesn't work with other dual analog games (AFAIK) so it likely wouldn't work here. Also, if it did work with that, they'd probably say so since it would just bolster sales of the game.
 

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