Really nice pics fergie!:upNot that much Puffier since Continuum...
Really nice pics fergie!:upNot that much Puffier since Continuum...
It actually surprised me in the fact that I did not expect all of the civilians ... I thought it would be a small crew of 8 or so ... more people does give them the flexibility for more plots though ... they could always pick up someone/something along the way too ...
The one thing the I did not buy was the gamer kid. Okay ... I get he is a math wizard ... but in one day he figures out how to use "ancient" technology, starts moving these camera things around, opening and closing doors via a console that no one has ever seen ... too much for me ...
This is the one thing that I found lame in Atlantis ... I forget the guys name, but in the show he was from Canada and seemed to ALWAYS figure things out ... being raised in Canada ... okay ... Canadians are smart ... but that smart
Back to SGU ... if they keep the show "darker" (like BSG) where its based on people's RAW emotions ... like the one soldier sneaking food into his packet for example ... while small it was a pure raw emotion and makes you wonder what will happen. If they make it too "campy" though and all of a sudden find a garden room in this ship with showers and rest rooms ... and may as well throw in a medical center with all of the medicine they need ... too much.
It has promise ... I hope they keep it real ...
Not that much Puffier since Continuum...
The one thing the I did not buy was the gamer kid. Okay ... I get he is a math wizard ... but in one day he figures out how to use "ancient" technology, starts moving these camera things around, opening and closing doors via a console that no one has ever seen ... too much for me ...
Well, evidently they've got power problems too, since Rush freaked out about the power issues when the Col. tried to dial the gate...
So, if the ship has power problems, but self-dials gates after jumping out of hyperspace and then only gives them 12 hours before it's going to go back into hyperspace...won't the ship eventually run out of power too?
Here's another one that bugs me: they jumped ONTO a moving ship. Wasn't it rather quite well established on SG1 that they couldn't jump onto/off of a moving ship because the address was no longer correct? Oops!
If I remember right he was going to dial Earth, that would need more power than a nearby gate. Also the one guy said he told the computer they needed supplies so the ship wasn't dialing gates before they got there.
Remember 1969 when they had 12v batterys hooked to the gate...
Looked like one of the cheesy movies SyFY shows regularly. I will give it another chance though.
Yeah, they're trying to make it look and feel like BSG. Writing and music are what made that show, the film grain was distracting.Yeah, way too much grainy filming. I want crisp HD.
I wonder how often they are going to "rotate" people out? With the long range communications device, you could go on "shore leave" and have someone else on the ship. They could have guests like Rodney from SGA visit to help consult on the ancient technology.