Personal Computer Game News

I'm still pretty bad with Humble Bundles. If there's NOTHING I want then I'll pass, but if there's like 1 or 2 things there's a SMALL chance I'll play, then it's almost always purchased. It also doesn't help that I feel "good" when I buy Humble stuff since stuff goes directly to charity and the developers.
 
I'm still pretty bad with Humble Bundles. If there's NOTHING I want then I'll pass, but if there's like 1 or 2 things there's a SMALL chance I'll play, then it's almost always purchased. It also doesn't help that I feel "good" when I buy Humble stuff since stuff goes directly to charity and the developers.

I used to buy every single Humble Bundle regardless of whether I thought I would ever play the games. It's a good deal and the money goes to charity so I had no problem with it. I have stopped buying them unless there is at least one game in the package I actually want though.
 
I just processed my first refund through Steam. I bought Crypt of the Necrodancer last night after reading about it on a few GOTY lists. It seems like a really cool idea but I just couldn't get into it. I only played for about 15 minutes before giving up.

The important part of this post is that the refund process was very easy. I just went to my help page and all the games that were still eligible for refund were at the top. Being eligible means that you bought the game within the last 14 days and you have less than 2 hours of playtime. From there you just pick the option that best relates to why you want a refund and then decide if you want it put back on your credit card or into your Steam Wallet. After doing this they said they would consider my request and about an hour later I had an email confirming that it was refunded.

Now I will go into why I returned the game in case anyone cares....

I think most of the problem I had with it stemmed from the control scheme. I was playing with an Xbox One controller and the only buttons that had any effect on the game were the 4 colored buttons. Y moves up, A moves down, B moves right, and X moves left. This didn't feel as natural to me as just using the d-pad would but I could get past this part.

I tried playing on my keyboard when the gamepad felt bad. This felt a little better but still not very good.

The part that really bothered me was that to use any of my weapon pickups I had to use a combination of these same buttons even though I have a full controller (or keyboard) of unused buttons. For example, to throw a knife you push Y and A (or up and down arrow on keyboard) at the same time and then push the button that corresponds to the direction you want to throw it.

If you want to see why I would have a problem with that try pushing Y and A (Triangle and X on Playstation) at the same time. Sure you can do it but it feels super unnatural. Now imagine trying to do it in a rhythm game where every action needs to be performed on beat while trying to avoid enemies that are also moving to kill you with every beat of the music.

To be fair, this game has an "overwhelmingly positive" rating on Steam so most people obviously don't have the same problem with the control scheme that I do. I also took a look and it seemed like they did have custom keybinding available. Maybe this would have solved my issue but as soon as I looked at it and saw that the bindings were all keyboard specific even though I was trying to play with a gamepad I immediately gave up.

I could have figured out the corresponding buttons on my Xbox One controller or just tried to find keyboard controls that felt better to me but I had lost my patience with the game by that point. I still think the idea of the game is cool but it didn't click with me. Maybe if it ever comes to console and they make a controller scheme that feels more natural I could get into it.
 
Yeah I saw that pop up on my friends notifications last night and I was like "WTF game is that?" The idea looked cool when I pulled it up on the Steam page, but I decided not to bother since I have enough stuff in my list.
 
Mysterious adventure game 'ReCore' heads to PC, too

http://www.engadget.com/2016/01/04/mysterious-adventure-game-recore-heads-to-pc-too/

ReCore is a mysterious project from Mega Man and Mighty No. 9 legend Keiji Inafune, but today we get a sliver of fresh information -- it's launching on PC as well as Xbox One. Microsoft quietly dropped the PC news in a post on Xbox Wire. ReCore is due to launch in 2016 on both platforms, Microsoft says, though the game's previous release window was a more specific, "spring 2016." We've reached out to Microsoft for clarification on ReCore's expected release date.

Inafune's studio, Comcept, unveiled ReCore at E3 2015 in June. Its announcement trailer features a young woman wandering a blustery desert with a robot dog whose belly is a glowing blue orb. These orbs -- rather, cores -- probably play an important role in the game, as it appears they can be transferred from one robot to another.
 
Well given Keiji's past performance with games, if he says "Spring 2016" I think we can just hope that it'll be released in time for Christmas of 2017.
 

The way Microsoft has been slow about porting all the games they publish to PC (Dead Rising 3, Ryse: Son of Rome, Gears Ultimate, Killer Instinct, etc) I thought it would be a longer wait than that.

I'm looking forward to either getting it from Gamefly for Xbox One or getting it on sale for PC in a few months. The Giant Bomb guys universally praised Rise of the Tomb Raider even though some of them like, Jeff Gerstmann, were pretty outspoken about not liking the reboot from a couple years ago.

I actually liked what I played of the first one. Bioshock Infinite just came out and stole all my attention for a couple months and I never came back to it. Now the question is whether I want to start that over or just play the sequel. From what I hear, all you need to know about the story from the previous game for Rise of the Tomb Raider is that the trauma she experienced messed her up mentally.

I also need to read up on whether the definitive edition I got free from Games With Gold is a better experience than the original 2013 release on PC.
 
A quick glance at this video here seems to show both versions are competent visually.

You'll probably be better off with PC because it'll look and run better. Definitive has DLC included, but as IGN notes it isn't worth writing home about (especially given how cheap it is.) I'd say play the PC version since it'll look and play the best.
 
A quick glance at this video here seems to show both versions are competent visually.

You'll probably be better off with PC because it'll look and run better. Definitive has DLC included, but as IGN notes it isn't worth writing home about (especially given how cheap it is.) I'd say play the PC version since it'll look and play the best.

Yeah, it looks like the PC is still the way to go.
http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-performance-analysis

The Xbox One version is capped at 1080p/30fps. The PS4 version is better since it runs at or near 60 fps but I believe only the PS3 version was free with PS Plus so it isn't an option for me.

The PS4 version is variable which is weird for a console game. It goes up to 60fps but dips as low as 32fps. It averages 58fps but apparently this greatly depends greatly on how heavily Lara's TressFX hair effects are featured in a scene.

I remember them advertising this like it was some huge technology on the PC release that the PS3/360 couldn't handle back then. It seems like it's the same thing as Nvidia's exclusive Hairworks. The main differences are that it's developed by AMD and it's open source so it can still be used on Nvidia GPUs.

Either way, if each strand of hair on Lara's head being rendered separately and having realistic physics is the difference between 30 fps and 60 fps it should have been disabled for the Xbox One version.
 
I decided to do some research on the new free to play Unreal Tournament game after talking to yourbeliefs about it over the Holidays. I hadn't heard anything about it since it was announced. The idea was that the game is free and the community makes the maps with access to Unreal Engine 4. The person who makes the map can then decide whether they want to charge for it or offer it for free and Epic gets a cut of any maps sold for money.

Apparently this game has been open to the public in what they are calling pre-alpha since March of last year. Somehow I haven't heard a single person in the games media talk about it or give any impressions even though I would have thought a modern, free to play Unreal Tournament game would be bigger news.

Anyways, you can download it for free if you want to check it out. I may look into it at some point. Even though I am competent with a mouse and keyboard in games like CS:GO and Battlefield now it still doesn't feel as natural as a controller to me. I recognize that I am better at aiming with a mouse but I'm skeptical that I will be good at the fast paced movement of an Unreal Tournament game with a keyboard.

https://www.unrealtournament.com/
 
Play a few times with keyboard and mouse and it'll be second nature. The gameplay is a LOT more twitchy because the whole game is about speed, but you adjust to it. I actually had a REALLY messed up configuration back in the day when I used a combination of controller and keyboard/mouse for the original UT (Don't ask me to explain what I did, because I honestly don't remember.)

Unreal Tournament and UT 2004 should be in every PC Gamers' library. For fast fun deathmatch action you really can't do much better IMO. And the bots are more than competent, so you don't need an active player base to enjoy it. I'd also recommend Quake 3 Arena. More fast, furious deathmatch fun. Put them on your wishlists, because they're bound to be discounted.
 
Man this thing is bad heck the specs are really good..

Discover Origin PC's Omni: a serious gaming machine in an all-in-one package

http://www.neowin.net/news/discover...rious-gaming-machine-in-an-all-in-one-package

We've already begun getting a taste of new devices that will be available for demonstration at this year's CES event in Las Vegas, which officially begins tomorrow. To add to the pre-event news, the stylized PC maker Origin PC has given us a tease of its new all-in-one computer that packs quite the punch in the specs department.

Called the "Omni", Origin PC has stocked some impressive hardware behind a high-detail 34" widescreen monitor.

  • Monitor: 34" 3440 x1440 QHD curved display (21:9)
  • CPU: Supports up to an Intel Core i7 5960X or an Intel XEON E5-2699 v3
  • ORIGIN FROSTBYTE sealed liquid–cooling
  • GPU: Up to an NVIDIA GeForce GTX TITAN X (12GB) or an NVIDIA QUADRO Workstation GPU
  • Storage: Up to Dual 2.5" HDD/SSDs
  • Memory: Up to 32GB DDR4 RAM
  • Fully upgrade-able mini-ITX Platform
  • Free lifetime 24/7 U.S.-based technical support
The Omni is set to release sometime in Q1 of this year, so if you're at all interested in an all in one machine that can go toe to toe with extreme gaming rigs, then the Omni is a product to keep your eye on. Origin PC has not revealed pricing yet, but it's possible that we could hear more about the Omni during CES.

Source: Origin PC
 

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