Digital Foundry did some tech analysis of the upcoming Doom 2016 port.
While it is impressive that they were able to get the game on the Switch, I really question who this game is for. I suppose the idea of playing Doom wherever you want is pretty cool, but the 30 FPS REALLY kills the experience. Doom is at its best when you're playing at that fast paced 60+ FPS rate. I understand that 60 was likely impossible given the hardware constraints, but given the numerous better options, it seems weird to spend $60 on this extremely reduced version when you can get the better console and PC versions for at most half the price of $30.
It'll be interesting to see how the new Wolfenstein looks on the Switch as well, but I fear that low sales on the Switch for these games may push Bethesda away. Honestly I wish big publishers would focus less on glaringly inferior ports and more on games that really take advantage of the Switch hardware. Unless you're selling a great local multiplayer experience, the advantage of "Its portable" isn't enough to sway me, and I think many others feel the same.