Yes but they are using a completely different technology this time around (Azure Cloud) and maybe that's causing the issue. I know that when Black Ops came out, there were 2 million+ concurrent users online, and that wasn't counting the non-COD users. How ironic that everyone was saying "Well, it's not EA handling the workload so everything will be fine!"
Yeah, I'm sure there are technical reasons why the systems aren't equivalent. Everyone on twitter is acting like Live has crashed because the Titanfall launch is soooo huge. That just seems silly to me. Like I said, the last numbers I saw showed somewhere in the ballpark of 3 million Xbox Ones sold. Not every one of those Xbox One owners have Titanfall on day one. I won't even try to guess how many people are currently trying to play Titanfall but it's not 3 million. The 360 sold over 80 million units. You would think a typical day for 360 users signed into live would easily surpass 3 million. Basically every COD launch from Modern Warfare forward would have blown away this Titanfall launch in terms of numbers and I don't remember having major server issues with any of them. Same goes for Halo. If Titanfall was out on 360 today too it might help explain the problem but it hasn't released yet.