I finished The Walking Dead: Michonne in one sitting this morning. That might seem like a ridiculously long gaming session if you compare it to other TellTale games and it was longer than normal. When you take the 94 degree temperature into account that is on it's way up to 99 degrees here today it makes a lot of sense to stay inside with the AC and play video games. The real reason it was possible to beat it in one sitting is because not only does The Walking Dead: Michonne only have 3 episodes they are also much shorter episodes at about 1 hour each. The episodes were short enough and the cliff hangers were good enough that I found myself wanting to keep playing into the next episode.
That being said, the story was just okay. It wasn't terrible but it wasn't on the same level as TWD season 1 or 2. There was also a side story about her family before the zombie outbreak that was interesting at first but I found it completely annoying by the end of the game. Any time something big would start to happen you would end up in these bizarre flashback sequences. It felt like padding to me and worse than that, it kept breaking the momentum when things were starting to get good.
The game ran mostly fine on PC but there were still a couple hitches here and there. Also some of the load times between sequences were excessively long. If that is happening on a PC with a 1070 with the game installed on an SSD I can only imagine how poorly it would run on an Xbox One. TellTale makes great games but their game engine has to go. These aren't graphics showcase games. There is no excuse for them to keep having these kinds of performance issues on every game they put out.
That being said, the story was just okay. It wasn't terrible but it wasn't on the same level as TWD season 1 or 2. There was also a side story about her family before the zombie outbreak that was interesting at first but I found it completely annoying by the end of the game. Any time something big would start to happen you would end up in these bizarre flashback sequences. It felt like padding to me and worse than that, it kept breaking the momentum when things were starting to get good.
The game ran mostly fine on PC but there were still a couple hitches here and there. Also some of the load times between sequences were excessively long. If that is happening on a PC with a 1070 with the game installed on an SSD I can only imagine how poorly it would run on an Xbox One. TellTale makes great games but their game engine has to go. These aren't graphics showcase games. There is no excuse for them to keep having these kinds of performance issues on every game they put out.