Where are my Satellite Guy's gamers at?

So I just finished Wolfenstein: Old Blood...

Not much changed from my original opinion. If you liked New Order, there's little reason to think you won't like this one. However, I do have to say that the last boss fight is out of place and annoying. Mild spoilers here, but basically you fight a
giant
. I realize in this world that anything is on the table, but fighting a
giant
seems more than a little off. I died quite a few times during the fight and I feel like part of the reason I won was because the game glitched a bit and dead bodies did not disappear, which led to slowdowns, which gave me a sort of "bullet time" advantage. The ending is also rather underwhelming, as it leads to the beginning of New Order, which doesn't have the best introduction.

Still, it doesn't change the fact that I still had a lot of fun. Walking into a Nazi stronghold with 2 shotguns blowing off German limbs never ceased to be fun, and while the narrative isn't as strong as New Order, it's still much better than most games in this genre. Overall I highly recommend this game, and as I said I think it behooves people to play this BEFORE New Order, as it takes place beforehand, is shorter/cheaper, and isn't as good, meaning that new gamers will build up from good to great experience. It's made me want to go back and finish NO (I gave up on it out of anger) and is a satisfying experience. Except for that boss battle. Boss battle sucks, but rest is good.
 
So I'm about 1/3rd of the way through Uncharted 4 and here are my thoughts...

UC 4 as a game reminds me of those franchise movies that come out that clearly were not part of the original vision for the franchise, like Terminator 3, Rambo (4), Rocky Balboa, etc. Obviously this isn't quite the case in that I think it would have been more of a shock if a fourth game hadn't been made, but from a character and stakes perspective it just seems off. The basic story is that apparently Nate and his older brother Sam (oh yeah, Nate has a brother, something that probably should have been brought up before now but whatever) have been searching for another treasure for years, until prison and all that fun stuff stopped their progress. Nate's brother apparently died during a prison riot, but then magically he appears alive, where he promises some crime lord in prison that he can get him the treasure. And now Sam needs to get the treasure or die and asks Nate to help. Nate has since left the theft game behind for a quiet life with Elena and playing Crash Bandicoot when he's pulled into this whole thing, which continues the Uncharted tradition of running, jumping, climbing, shooting enough people to fill mass graves, etc etc we've been through this all before.

Back to the previous point of "Movie that wasn't meant to be" it has come out that the actual story of Uncharted 4 was completely changed during the development process and I believe it, because it has all the markings of this, specifically bringing in new characters out of basically nowhere and expecting us to care, as well as taking existing, well established characters and pushing them to the sidelines. I may be speaking too soon but Sully has taken a REAL backseat in this story so far which is a shame because I sure as hell prefer him to Sam. And goddamn why the hell was Elena chosen as the love interest over Chloe? Chloe IMO, if nothing else, is just a more interesting character than Elena. Never has then been a time watching a cutscene when I thought "Oh good, Elena is here to liven up the scene!"

As far as gameplay goes, it's Uncharted. That's all I can really say. There is a bit more of an emphasis on stealth this time around and unlike other UC games, you're not SOL if you mess it up. You can evade the guards so they go back on patrol, but I'd be shocked if the majority of players decide to go completely stealth in this game because DAMN does it slow things down. It's not uncommon to have to deal with nearly 20 guards on patrol at a given time, and taking them all out via stealth is tedious at best and flat out boring at worst. It's not nearly as fun as say, Arkham games where you get a bunch of different tools and stage elements to help you out. Here it's just getting near guys and mashing the square button until they die. It wasn't uncommon for me to start stealth killing enemies until I got to about a half dozen or so and just thought "F this" and then went out guns blazing. Oh, and why the hell is Nate still so bad with a gun? We're 4 games in (5 if you count the Vita one.) He should know how to hold a gun steady at this point.

Still, none of these complaints are enough to stop me from trying to beat the game, but lord knows I'm getting some Uncharted fatigue at this point. I find myself having to nearly "force" myself to play this, especially before action sequences. Last time I played a game that did this to me was TLoU, where often I would be advancing and such until a bunch of infected came up and I'd say to myself, "Yeah, this is a good place to stop for the night." It's too bad that a game that basically "borrowed' it's combat from Gears of War could be the opposite in terms of actual enjoyment. However, at this point I'm 4 games into the story of Nathan, the greedy selfish psychopath, so it'd be foolhardy of me to see how it all ends. Nearly everything I've read seems to state that yes, this is a definitive end, and actually a satisfying one. I am interested to see how it is pulled off.
 
You are the first person I have heard with a negative reaction towards Uncharted 4. I guess I shouldn't be surprised because you were one of the only people I heard with a negative reaction towards The Last of Us and you had problems with Uncharted 3. Maybe Naughty Dog games just aren't your thing.

I'm not the biggest fan of the Uncharted series myself, although I loved TLoU. I think they are obviously good games but I think Tomb Raider (2013) did that type of game better. I would probably appreciate the Uncharted games more if I had played 2 and 3 before Tomb Raider came out but I was way behind on those games. I only finished Uncharted 2 for the first time about a month ago in The Nathan Drake Collection on PS4.

I am still looking forward to Uncharted 4. If nothing else I want to see how good the facial animation and all that stuff is on a Naughty Dog game that was designed from the ground up for PS4. What they did with The Last of Us on PS3 was incredible and I don't think anyone does that better than them. I won't be playing it until I finish the second half of Uncharted 2 and play through Rise of the Tomb Raider. I'm personally still looking forward to Rise of the Tomb Raider more and by the time I'm done with all of that I should be able to get Uncharted 4 on sale.
 
I wouldn't say I have a negative reaction towards UC 4, or the Uncharted games in general, and my main complaint with TLoU was with the ending, as I still gave it an honorable mention for GOTY. Trust me, if I wasn't having fun I wouldn't have played all 4 console games, 2 (soon to be 3) to completion. And the 5 or so hours I've put into it so far have shown me that this isn't a bad game by any means. Yeah I do point out stuff that annoys me about the games, but if you notice most of the bigger complaints are about the narrative, as opposed to the actual gameplay.

My main contention isn't that Uncharted is bad, but to me it's simply not as good as people make it out to be. That doesn't make it bad. I mean as much as I slagged off Uncharted 3, I still thought that it was a better game than most of what's out there. And on a side note, and I'm not saying you or anyone else here fits this description, but Uncharted fanboys are some of the most insane that I've seen, and they are just feeding this perception of the series' "greatness." Let's not forget the near apocalypse that occurred when Eurogamer gave Uncharted 3 that INCREDIBLY insulting score of 8 out of 10. And now, people have made a petition on Change.org to get Metacritic to remove the Washington Post's "review" (which had no score and only focused on the overarching story, which let's be honest, if compared to films really isn't that good) because it came across as a 4, which knocked Uncharted 4's Metacritic score from 94 to 93. Hell, even Troy Baker tweeted that people should sign the thing!



As I've said, I don't think Uncharted or any of Naughty Dog's modern games are bad. However, because the series has this "aura" about it, it seems like any criticisms levied towards it get exacerbated. I'm sure you and other fans of the series will enjoy the game quite a bit, and yes, the facial animations and general acting in general is quite good because Naughty Dog finally realized that motion capturing actors works much better than manual animation, and the PS4 does execute it quite well.
 
The thing is, I'm not that big of a fan of the series either. I'm harder on it than most. I don't think the combat in the Uncharted games feels good. I find myself just trying to get through it so I can get back to the story and exploring the awesome set pieces. People make fun of the climbing areas but I actually prefer that to combat. I like the Uncharted games for the characters and spectacle even if I don't think the actual gameplay is anything special.

That's why I prefer Tomb Raider. Outside of Lara, the characters are not as good but the spectacle is still there and I think the gameplay is much better. The shooting feels good and I actually enjoy the combat where it's just something I have to get through in Uncharted.

My post was not to disagree with you. It would be impossible for me to do that since I haven't played it yet. You are just the first person I have heard talk about Uncharted 4 without gushing over how great it is. I don't think the Uncharted games have ever had a particularity strong story but they have had great characters that play off each other well. I have only heard people talk about how great the addition of Sam was until your post.
 
Well I guess I should give my thoughts about Overwatch...

When Overwatch was revealed a while back, I said to myself, "Wow, that looks a LOT like Team Fortress 2!" Then when I played the beta, I said to myself, "Wow, this plays a LOT like Team Fortress 2!" Yes, Overwatch is basically Blizzard's version of TF2, except with more varied characters. And similar to TF2 when it first came out, the game modes and such are quite limited. You are limited to payload (touch a car until it reaches it's destination), control point, and territory gameplay. I'm assuming that Blizzard is going to add new game modes as time goes on so odds are this will be a short term problem, but in a world where TF2 exists with more game modes, mod support, as well as being free (more on that later) it does feel a little weird recommending this (for PC Gamers) when there's a perfectly robust alternative that won't cost at least $40. Oh yeah, and Overwatch does absolutely NO favors by being a Fee to Play game, meaning it's a regular priced game with microtransactions. The game has "loot boxes" that have various skins and other cosmetic stuff in them, and you can either win them via XP (which takes a while) or you can spend money on them. Stuff like this should NOT be in a full priced game. Such things in TF2 make sense because it's F2P, but this isn't. Finally, this game has some balancing issues, specifically with Bastion, who is a defense character that is A: Easy to play, B: Fun to play, and C: Has an overpowered turret attack. The running joke still is that he's an easy shoe-in for play of the game, which 95% of the time is just someone who gets the most kills in a short period of time.

Based off the preceding paragraph you may not be surprised to think that I don't like Overwatch. Well prepare to be surprised because I do like Overwatch. I like it a lot actually. Yes admittedly there isn't a great deal of variety in game in terms of game type but this is mitigated by the huge roster of characters as well as the numerous varied maps and randomness of what your teams role will be in any given match. Also, like TF2 the quirky art style and character speech helps give the game some nice personality. And even though the TF2 comparisons are inevitable, let's not forget that TF2 is still a very fun game and after nearly 10 years is still consistently in the top 10 (if not top 5) games played on Steam. If you're a PC gamer that is interested in Overwatch and haven't played anything else like it then I'd have to recommend TF2 ahead of it, if only because it is more robust and is F2P (and NOT Pay to Win.) If you're a console gamer I can easily recommend Overwatch since there's nothing else like it out there for you. It looks like Overwatch is going to be another entry in Blizzard's long lineage of picking a particular genre and stripping out the bad parts and homogenizing it to be as accessible and (hopefully) fun as possible, as they've done with WoW, StarCraft, HoTS, Hearthstone, etc.

Still plotting through Uncharted 4 also, although Overwatch is going to take away quite a bit of time from it.

Oh, I saw this and it made me laugh probably harder than it should have...

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Yeah, I'm having a really good time with Overwatch too. The only problem is that I haven't played Doom since I got it. That was another game I was really enjoying. Unfortunately the two biggest games of the summer came out a week apart from each other. I'm sure I'll get back into Doom next week.

I'm actually totally fine with the idea of using purely cosmetic micro transactions instead of a season pass too. I think it's a much better idea to ask people to pay for skins to make their character look cool than divide the player base by making them buy maps and characters. This way I get new content without having to spend any money since the skins I unlock from playing are good enough for me.
 
Yeah, I'm having a really good time with Overwatch too. The only problem is that I haven't played Doom since I got it. That was another game I was really enjoying. Unfortunately the two biggest games of the summer came out a week apart from each other. I'm sure I'll get back into Doom next week.

I'm actually totally fine with the idea of using purely cosmetic micro transactions instead of a season pass too. I think it's a much better idea to ask people to pay for skins to make their character look cool than divide the player base by making them buy maps and characters. This way I get new content without having to spend any money since the skins I unlock from playing are good enough for me.

As a guy who plays as Mercy a lot, I can TOTALLY relate to this, especially last night. I don't think everyone realizes yet that without communication, you're BOUND to fail in this game. It's so damn frustrating to see just bum rush ahead and get slaughtered and not do any sort of teamwork or group work. I kept trying to support the tank along with everyone else who was getting hurt but no one was aware of their surroundings or others and I kept getting picked off because people didn't seem to realize that Mercy may look immortal but she has the constitution of a straw built house.

XPybKkG.jpg
 
Yeah, I play support pretty often too but I usually prefer players like Zenyatta or Lucio since they are a little more capable of fighting back when your teammates aren't defending you. One thing that is common when you play against a good team is that the support character is almost always the priority target. They want to take you out first so you can't keep healing your teammates. Mercy, especially always seems to have a big target on her back. If your teammates don't help you out and keep you alive as a support you are pretty much useless.
 
Yeah it just gets frustrating because I enjoy the support role but if you don't have people working together, you're useless, and I end up switching to either Soldier 76 or Pharah. Normally by that point it's pretty obvious we're going to lose because if they're not smart enough to know to guard the healer, then they're not smart enough (or just decide not to) work together as a real team.
 
AN example of how unfair and unreasonable Uncharted 4's combat sections can be (No Spoilers)

 
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So I finished up with Uncharted 4....

Giving my thoughts on UC 4 is almost futile, because odds are people are going to play it anyways. If you're a fan of the series, you'll find plenty to love here. If you're not a fan, there's nothing this game brings or changes that will change your mind.

So let's instead go to players like myself: People who think the series overall is good but view it just as that: good. Not the awesome Sony exclusive the fanboys make it out to be or the incredible cinematic masterpiece others like to think of it as. If you fall into that camp, it is rather hard to recommend UC 4. I got more frustrated playing this game than I have been in a LONG time. Levels of frustration not seen since The Last of Us, which is fitting since both were helmed by the same team. Luckily, unlike TLoU, I have no issues with the ending. Yes, I think it's fair to say that this is the last Nathan Drake adventure, and quite frankly, THANK GOD. I've had enough of this series. I've had enough with the awful action sequences that ramp up difficulty by simply enemy spamming you, and I've had enough of the cringe-worthy dialog. Oh, and I'm also tired of the blatant ripping off of other movies. The ending of this game rips off, without getting into specifics,
the endings of The Goonies and Indiana Jones & The Crystal Skull
.

I'm not going to go into all the specifics of my grievances with this game because quite frankly they apply to all the Uncharted games for the most part. If anyone wants to know the specifics, let me know and I'll be happy to divulge, but I don't feel like doing it unsolicited as such an act will take up quite a bit of my time. As far as where this ranks against the other games, 2 is still the undisputed champion of the series. I guess it's better than 3 if only because of the enhanced graphics and motion capture.

Mirror's Edge Catalyst should be arriving soon, and while I work on that, while I wait for Mighty No 9 to arrive I'll likely delve into Hard Reset Redux to tide me over until I can get a good deal on Doom 4.
 
I've been slowly knocking out the Arkham Knight DLC over the last couple weeks. While there wasn't much to the pre-order bonus Harley Quinn and Red Hood story packs most of the rest of it has been pretty good.

The last 2 I finished were the Mad Hatter and Killer Croc Most Wanted missions. These were similar to the other Most Wanted story lines that came in the base game (Penguin, Two Face, etc). Both of them introduced environments that were pretty different from the rest of the game. I still have the Mr Freeze and League of Assassins Most Wanted story lines and 3 more of the Arkham Episodes side story packs to go. The ones I have left have you playing as Catwoman, Nightwing, and Robin. Hopefully these are closer to the Batgirl pack than the Harley Quinn and Red Hood packs.

People criticized WB pretty heavily when they found out the Season Pass would be $40. I agree that this is a steep price to pay for DLC. I got my season pass for $30 though and it currently goes for $20. I think the amount of single player content you get in this season pass is worth the $20 but it would be worth waiting to see how low it goes during the Steam sale in a couple weeks.

I'm also strongly considering either doing a new game+ playthough of Arkham Knight or going all the way back to Arkham Asylum and starting over when I'm done with this DLC.
 
I tried out the RE 7 demo recently..

First off, it's very weird to play a game called "Resident Evil" when there's been such a DRASTIC change in gameplay. I mean moving to a first person P.T./Outlast style of game is more of a departure than what they did with RE 4 and its sequels. Speaking of P.T., it's VERY clear that the developers took more than a little "inspiration" from that demo, which isn't necessarily a bad thing given how incredible that was at the time. However, since we do live in a post-P.T. world, seeing it done here does come off as a little cheap.

Overall it's hard to truly assess what this demo means for RE 7, and even Capcom has said that the content from the demo will not be in the final game (taking yet ANOTHER chapter from the P.T. book) but if Capcom is really going to deliver to us a more modern first person style survival horror game, I'm interested to see what comes of it. Given the creative grave they dug for themselves with RE 6, it's good to see them completely stop that and try something new, although it is weird to be playing Resident Evil 7, which is so off from the previous games. This feels MUCH more like a reboot than it does a sequel. It seems like a different title would be appropriate as opposed to just 7 tacked on the end, but then again I'm not in marketing. In any case it's worth a look, especially if you're into horror games. Don't expect too much in terms of content. The demo is designed to last less than a half hour per playthrough, but AGAIN like P.T. it's open ended with multiple endings and things to notice throughout the experience. I personally didn't play it more than once simply because I didn't care about the other secrets, and given that this isn't in the main game, I care even less. The demo is a rather small download (around 2.5 GB) so you may as well give it a go. It'll be interesting to see what this ends up being in 2017.

Other than that I've been marching through Doom and playing Overwatch. Mighty No. 9 will be coming next week and I'm interested to see what has finally come of that fiasco. What was once an indie darling of Kickstarter has, through delays and broken promises, nearly turned into something that people are hoping will fail. Personally I don't want to see it fail, because I don't like playing bad games.

Oh, and sadly I have had NOTHING resembling motivation to play Mirror's Edge: Catalyst, so that'll likely be returned to Gamefly unplayed.
 
Still thoroughly enjoying Doom 4. I feel this picture best describes how I feel playing the game (note the text.)

upload_2016-6-23_9-10-2.png
 
Still thoroughly enjoying Doom 4. I feel this picture best describes how I feel playing the game (note the text.)

View attachment 117717

This is another one I'm anxious to get back to as soon as I get my new GPU. I miss my Overwatch and Doom.

I meant to finish Uncharted 3, start a new playthrough of Dead Rising 3, or maybe dive into Bloodborne now that I'm actually giving my consoles some attention again but I haven't touched any of those games.

Instead I have been playing Super Meat Boy on the Xbox One thanks to the 360 version being included in Games with Gold this month. I have the PC version but I've never played more than a couple levels of it before now. The game is really tough but it's also really satisfying to gradually keep getting farther into a level before you finally beat it. Lots of levels start out with sections that seem impossible and kill me over and over but eventually it clicks and I can start working on the next hard part of the level. It might sound frustrating but you are back at the beginning of the level instantly every time you die. There is no waiting around at all and I think that takes most of the frustration out of it for me.

The other game that is taking up my time is no surprise. I'm still playing Rocket League just about every day. I just temporarily shifted my habit back over to the PS4 version. The Season 3 rank reset kicked in on Monday so it was a pretty good time to get into competitive play on a new platform.

Since I have recent experience with the Xbox One version during the free weekend I can say that the PS4 version runs noticeably better. There are still some hitches from time to time, especially when someone demolishes a car next to you but it's nothing like the stuttering I was seeing on the map with rain on the Xbox One version. Luckily there is an option to turn of weather effects and this seemed to make a big difference in performance on the Xbox. This hasn't been necessary for me on the PS4.
 
Well, I meant to try out Mighty No 9, but either out of safeguarding me by my Xbox or just perfect irony, I guess the disc I got is messed up and I can't launch the game. It installs, but when I try to launch it it says its corrupted. Installed twice, got same message.
 
So I beat Doom 4..

Long story short, I LOVED Doom 4. Definite GOTY nominee if not winner. Hell it's arguably one of the best shooters I've played in the past 5 years. Hell, it may just go in my list of favorite shooters of all time. It really is that good, but I guess I should preface that part of the love for it comes from it the time and place it was released, where the classic "one man army" FPS games have been grossly misrepresented ever since Call of Duty and Halo took over the world. Now I'm not about to turn into one of those dummies that claims that CoD is the worst thing to happen to games, BUT I will say that it has led to an overall decline in FPS games in general, especially in the AAA gaming world where imitation and refinery is attempted more than innovation, or in this case, fulfilling unfulfilled market demands.

Doom 4 truly does feel like a natural evolution of the Doom series, where what made Doom "Doom" is kept in tact and other tweaks and changes are made to bring it into modern gaming. Unlimited running, no reloading, no health regeneration and more than 2 weapons are the order of the day and it all leads to fast paced, intense action. It was refreshing to play a game where I'd actually feel almost "winded" after certain action sequences because of all the craziness going on. There's almost no time to relax or take a breath when sh*t is going down. If you stop, you're dead, which is completely counter to the majority of modern games where you need to stop to regenerate your health, which takes you out of the action for at least 5 long seconds. In this game, killing monsters creates health and weapon drops, so your motivation to not just kill but to run to the corpse and get your "loot" is high. Speaking of, the glory kill system, where you damage an enemy enough until they stagger and you basically do a gruesome fatality on them is quite cool. It's a set animation (which can vary depending on where you approach the enemy from) that lasts maybe 2 seconds at most and usually gives you more health/weapons and xp (more on that later.)

The levels in Doom also feel like an evolution, maintaining their openness but not getting too crazy to where you can't figure out where you are. The game also rewards you for exploring with various collectibles and power ups you can use to upgrade your character. It even lets you go back and replay old levels to try and get everything. The best part is that you keep your current stats and powers, so you can go to earlier levels and really tear sh*t up on places that gave you trouble. I will be doing this to collect some more secrets because the game was that damn fun, and that's something I haven't done since Saints Row 4.

Doom 4 does have a story and lore attached to it, but the game deals with this in a positive way by allowing you to either A: Read all the logs and data you pick up to get a better understanding of the world, or B: Do the old school Doom thing and just ignore all info about the plot and just kill everything, which is REALLY what Doom is at the end of the day. Basic plot story is that Doom Guy (he doesn't have an actual name and is often referred to as this) has been sealed away in a coffin or something for the past couple of years from the last time we went into hell and wrecked sh*t up. He's awoken by the head of the Mars base and told that he needs to help stop the invading forces from Hell. BTW, the reason hell is even invading is because a portal was opened between Mars and Hell in order to use hell's powers as an energy source. There's a bit more to it than that but I'll leave that out for now. I will say though that how Doom Guy reacts to all this is very telling about the tone of the game:



Still, as much as I loved Doom 4 it isn't perfect, but luckily my complaints are very minor. None of these were anything close to deal breakers and you will still likely have a lot of fun even with them. First off, as I mentioned earlier there is a sort of XP system in the game, where you can accumulate enough points to get 5 weapon upgrades at the end of each level, which are used to upgrade your guns. The thing is that you won't get all 5 in any level if you just shoot everyone from a distance. You'll have to do a good amount of glory kills. While they are fun to pull off, it meant that often times I wouldn't go all out with my weapons, and would try to hit that sweet spot between stagger and death, because if you're not careful you'll just end up blowing everyone away before you can pull them off. It was slightly annoying at times but didn't diminish the fun. Also, there are platforming sections in the game, because apparently Doom felt that they had to bring THAT mechanic back even though Doom traditionally hasn't really had platforming due to the lack of a jump button. No game has ever pulled off jumping in an FPS very well, and while Doom certainly does try, there were a number of times where I'd jump wrong, or try to do my double jump only to have the game not feel like acknowledging my input, leading to a few unnecessary deaths. Speaking of unnecessary deaths, I don't know if this was exclusive to me but more than a few times I had the game crash on me (on PC), and it always would happen during intense action sequences. This got particularly annoying when I was on my "Play to beat the game run" and in one of the final battles this happened, leading to me being worried and begging for checkpoints out of fear that it would happen again. The last string of battles are not what I would call easy, and getting even halfway through one only to be told to take it from the top due to a crash was not a thought I cherished. Finally, the ending of the game is sh*t. It's very short and abrupt, and really took me out of the moment. You're on such a high when you finally slay the final boss, that to then have an ending sequence that lasts just about 90 seconds feels like quite the letdown. The content of that 90 seconds isn't that good either. Again, without wishing to spoil specifics, imagine you just sunk the final putt and won the Masters. Then right as you're celebrating the head of the PGA runs out, shakes your hand, gives you your trophy, says "Good job." and then immediately leaves along with the entire crowd and television audience. Hell the original Doom's ending felt more fulfilling than this one's did. At least that one set up a proper sequel. Oh and speaking of the first two Doom games, those had a co-op campaign. This doesn't. Again, not a deal breaker, but the idea of going around with another guy blowing the hell out of everyone and seeing those glory kills from a 3rd person perspective just makes me salivate at the thought. But it would completely change the game and require complete re-balancing of enemies, so I understand why it's not there. Still would have been cool to see.

As I said though these complaints really are nitpicks more than they are fundamental problems. I can't recommend this game enough. If you like FPS games at all, you need to play this. Even if you never touch the multiplayer section your purchase will be worth it. The campaign took me about 15 hours to complete and those 15 hours did not drag at all.

As I've said elsewhere, in the world of PC gaming (and really gaming in general) there really is a world Before Doom and a world After Doom. Doom truly changed everything and it was good to see the King of FPS gaming come back after all these years and show again why he is called that. Now, I don't expect Doom 4 to change the world like Doom 1 did, but I do hope that it shows developers and publishers that there is a definite market for FPS games like this. Ever since Modern Warfare came out nearly 10 years ago the FPS genre has been flooded with 2 weapon regenerative health "realistic military shooters" while the number of one man army games from AAA publishers that have come out that I know of could be counted on 1 hand (there have been a few noteworthy releases by smaller studios, but their impact has been lessened greatly as a result). Hopefully Bethesda can lead the charge for change, with Doom at the helm flanked by the recent Wolfenstein games and the new Quake Champions. Maybe we'll finally move away from the "Realistic Military Shooters" and instead focus on the "Unrealistic Blow the F*ck out of Everything" shooters from the past that were so damn fun. Part of the fun was that you truly felt like the character you were playing. I really felt like Doom Guy, a nearly unstoppable killing machine that the demons of hell feared to the point where lore is strewn throughout hell about him. Ripping demons limbs off and then beating them to death with them may come across a bit like violence pandering, but in a game as brutal and violent as this, it feels more refreshing than anything else. Perhaps Angry Joe said it best when he said about Doom, "..A game so freakishly intense, it's like punching Satan in the d*ck!"

Thanks to Doom I finally decided to go back and try to beat Wolfenstein: The New Order. I got very close to the end on PS4 but got stuck on a section and rage quit. I picked it up for $10 during the Steam sale. I'll probably also delve into a TellTale game, whether it be GoT or the new Walking Dead. Sadly there aren't any big releases planned this summer other than No Man's Sky and the new Deus Ex, and October is going to be uncomfortably busy to where I'll have to pick and choose what I REALLY want to play during that time.
 
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So I tried out Mighty No 9...

Okay there's no way to sugarcoat it. MN9 simply isn't very good. It looks bad, the enemies are uninspired, the "cutscenes" are too static to engage, the game keeps important information very cryptic, and overall it's just not a great deal of fun to play. I tried out 2 separate levels (not counting the intro) and after dying for about the 15th time I said to myself, "With all the other games I could be playing, why am I still playing this?" When my brain failed to register a decent answer, I promptly shut the game off. I may go back to it again but I'm not holding out much hope on that.

Oh, and I need to append something to my Doom 4 review. I did mention how you can go back and play individual levels to pick up stuff you missed, but what I failed to mention because I didn't realize it at the time is that the checkpoint system doesn't really work when you play individual levels, meaning you can't quit the game and then come back to where you were. There's no "continue game" in that scenario. This is rather annoying as some of the levels are quite long. Again, not a dealbreaker, but an annoyance. Hopefully they can fix this with an upcoming patch.
 
I finished The Banner Saga a couple days ago. This is a game I was aware of for a few years but kept passing it over for one reason or another. I sold my SLI 970s before the launch of the GTX 1070 released so I could get better resale for them and actually make a little profit while upgrading to a better GPU.

The downside was that it left me without a GPU for several weeks including the time period when the Steam summer sale was happening. This meant that during the sale I was keeping an eye out for games I could get cheap that didn't require a GPU. It definitely contributed to my decision to buy The Banner Saga and Stardew Valley and I have to say I don't regret either purchase.

First, it ran great on my i5's integrated graphics. This means that you can play it on just about any PC even if it's a cheap laptop not designed for gaming. There are also iOS and Android versions if you prefer that. If you like turn based RPG's I highly recommend this game.

The combat has some nice depth to it and the story is entertaining with lots of important decisions for you to make. It's similar to The Walking Dead in that some of these choices cause different players to live or die. It is unlike The Walking Dead in that the choices aren't binary and the results aren't completely telegraphed. It's not a case where you see two people about to die and you have to pick one to save. You make dozens of choices over the course of the game and some of those choices cause really positive or really negative effects but you probably won't see the result coming either way. Something as simple as deciding whether to let a new fighter join your caravan can either help you the rest of the game or they can rob your supplies and kill another one of your characters while they are escaping in the middle of the night. It's got a little bit of a Game of Thrones vibe to it and they did a good job of making the choices you have to make hard decisions.

Also it look great and the art style reminds me of old hand drawn cartoons. Here are a couple screen shots I took during my playthrough.

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The Banner Saga 2 is free on Games with Gold this month. This is really good timing for me but I think I'm still going to wait for the PC version to go on sale. The reasoning is that the saves from the first game carry over and I'd rather not start with whatever generic choices they make for you if you don't have a TBS 1 save file.
 

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