Yeah playing the ND Collection did remind me how fun the games can be and did perk my interest more for 4. Luckily my copy just shipped out, but due to Gamefly speeds I can only hope I'll get it before Friday.
Yeah playing the ND Collection did remind me how fun the games can be and did perk my interest more for 4. Luckily my copy just shipped out, but due to Gamefly speeds I can only hope I'll get it before Friday.
View attachment 116556
the whole shipwreck section is one of the worst sequences in the history of gaming. It's not a bad game but 2 is superior in nearly every way.
As I've said before, the reason the Shipwreck/Shipyard chapters are, IMO, one of the worst sequences (when I say "Sequences" I mean ALL the ship levels and what they entail, not just the end when the actual "Shipwreck" happens) in the history of gaming is because they fail on nearly every level. They're not fun, they don't move the story in any meaningful way, they're drawn out, and they're difficult. I mean okay, it's memorable in that it looks nice and is quite a sight, but Uncharted is all about huge, elaborate set pieces. That means that Naughty Dog merely did its job. It's like commending a good section of voice acting in a BioWare game. They're so good at it that it's to be expected. And Naughty Dog is good at telling stories and conveying an interesting plot, so when they mess it up, like they did with the Shipyard/Shipwreck, it sticks out like a sore thumb. It's akin to TLoU when you nearly wipe out an entire group of bandits in a city, and then after you move on to an area outside of the city, that same group of bandits follows you and wants to kill you because....apparently chasing after a duo of ruthless killers that have already done extensive damage and have already moved on is an AWESOME idea when resources like food, water, and people are extremely scarce.
So yes to some it may be nitpicking on what is otherwise a very well put together and genuinely fun game, but when I'm playing a bunch of levels that aren't fun (meaning they failed on the gameplay) and said levels are filler and could have been completely taken out and made the game better (meaning they failed on the story) then I feel the need to complain because the developers failed on the two gaming fundamentals: Story and Gameplay. At the very least I have yet to hear anyone "defend" the ship levels in any meaningful way other than from a presentation perspective.
Overwatch players can relate (Put behind link for NSFW text)
After a few hours with Doom 4, I have to say that yes, this is the Doom game we've been waiting for. While Doom 3 was a major departure in the series (a departure that I actually enjoyed) Doom 4 really feels like a real "remake" or "reboot" of the original. Fast action, bloody action, and fantastic visuals, even on the Xbox One. Having said that, I can also say that after a few hours with Doom 4 I have to say that I can't in good conscious keep playing it on a console. While the performance is still good and fast, Doom 4 just feels weird with a controller and doesn't feel "right." Even though the game is running at 60 FPS, it feels like it's playing at 1.5X speed, like its running "faster" than 60. As a result I had to actually adjust my viewing to the game. I can't recall anytime when I played a game that I felt slight motion sickness, and I simply don't get motion sickness except when I intentionally spin in a circle dozens of times. This game needs to be played with a mouse and keyboard, which I am going to do. Once it goes on sale for 50% off (which, given Bethesda's track record, will likely be before the end of the year) I'll be picking it up.
I'm sure over time Doom 4 will get official Mod support. Very rarely does a game come out with official mod support at launch. I haven't looked at Snap Map at all yet but it does look quite cool, and I have no problem with developers releasing stuff that makes it easy for people to create their own content with it. One of the cool things about Duke Nukem 3d was that it came with a fully functioning level builder. Like it wasn't a mod tool: It was the BUILD engine that the developers used to make the game. And it was surprisingly easy to use once you learned the basics of how things functioned. Hell I was able to make fully functioning levels with it in Junior High and I had literally NO programming skills, and none were needed to get it running. And people did make maps that were quite fun and could be played online with others. I did see in that article that he was complaining about some limitations of the Snap Map engine, but I'm sure they'll make it more robust over time. Hell the Mario Maker engine has changed DRASTICALLY since it was released 9 months ago, and I get the feeling that the same will happen with Snap Map.
id Software has a tradition of being very mod friendly. Hell the source codes of the original Doom, Doom 3, Quake and Quake 3 Arena are available for people to download and do whatever they want with. I'm not saying we're necessarily going to have Doom 4's code made available in the very near future, but I think people complaining about no official mod support at launch need to cool their tits a bit.
No... remember your training: it will come down in price shortly.I remember playing the original doom and doom 2 in high school. We used to play multiplayer at night with our rocking 14.4 modems calling each other. No internet or TCP/IP multiplayer yet as I recall. I may have to buy doom 4 now.... Feeling nostalgic....