Well it should be noted that Tell Tale was founded by a number of former Lucasfilm Games employees, the company behind the
golden age of adventure games like Monkey Island, Loom, etc etc, which would also explain how they got Sam & Max and Tales from Monkey Island as well as a few others. To be fair though, most adventure games of today are REALLY, well, dumbed down compared to the games of the 80s and 90s. That's not to say that the ones of old were better, but they definitely made you think more about how to solve various puzzles. I still will never understand how Sierra adventure games became so popular back in the day because god DAMN were they hard. I really should consult with my cousins who first introduced me to such games to understand why they bothered playing them. Hell they had all the Kings and Police Quest games and actually seemed to enjoy them. When I tried them out then (and even today) I can't help but think my time would be better spent doing ANYTHING else rather than trying to figure out what sort of logic and patience could be implemented to solve this. Oh, and also Sierra games were INFAMOUS for having more ways to die than a compilation of all the fatalities of every Mortal Kombat game released thus far. If you ever want to delve into those, GoG has all those and they're frequently on sale.