Well I just finished Infamous: Second Son, also known as: Sony’s feeble attempt to throw out an exclusive for people to sink their teeth into.
I say that because it is VERY obvious that this is not a true successor to the PS3 Infamous Series. In fact this is easily the worst of the 3. That’s not to say that it’s bad, but it’s a distant third, as my early impressions predicted. And it does NOT help that I played this game AFTER I played Prototype and Saints Row 4. Before I continue, I’m going to give a TL;DR right here. The short answer of “Is this worth my time?” can be answered rather confidently with a “Yes.” However, this is one of those cases where the game’s biggest/worst feature is its ability to be fun in spite of itself. So if you’re looking for validation of getting your PS4 before a price drop (or an awesome trade in deal from Gamestop) and are tired of ports and unnecessary remakes of games not even a year old then yes this will satisfy. If you’re looking for a more in depth critique, read on.
As I played through the amazingly short campaign of Second Son, the one word that kept popping into my head was “annoying.” There’s a LOT of annoying things in SS. Not BAD things, but annoying. Gameplay wise this is fairly similar to the previous infamous games, with the biggest difference being all the different weapon styles you get. Now on the surface this is a good thing. One of my main complaints of the previous 2 games was that just using electricity got boring after a while, but this game didn’t quite pull of multiple weapons the same way that Prototype and Saints Row 4 did. You can’t switch weapons on the fly. Rather you need to absorb the source first and then you can use them. So if you want to use smoke weapons, you need to absorb smoke from a vent. If you want to use neon, you need to absorb some from a neon sign. If you want to use video, you need to absorb from a tv screen. And while these sources are bountiful, they’re not everywhere, and it’s just annoying when compared to other games that allowed for instant switching. Also, one major issue with these different weapons is that you also get different moving abilities, and again, compared to Prototype and SR4, SS falls flat. Those games allowed you to run very fast as well as fly (or at least glide) by default. In SS, you can’t do both. Neon allows for fast running, while video allows you to glide. If you try to glide with Neon instead you do a weird thing where you “run” towards the ground at a fast speed, meaning you need to hit the ground before you can really start making forward progress again. What sense does that make? It’s annoying!
Another annoying thing about the game is the boss fights. They continue the tradition of the other games by giving the bosses obnoxious amounts of health and all you can do is just slowly chip away at it. They’re also extremely annoying. Not hard, but annoying. Fighting the main villain Augustine is one of the most frustrating experiences I’ve had in recent memory. Bear in mind, she isn’t really hard as she is annoying. The game pulls a BS move by giving you slow projectile attacks and having Augustine move really fast.
And let’s talk about the main antagonist Augustine for a bit. She is definitely a step down from the previous infamous games where the villains posed a real threat to the world at large. Augustine is just being a huge a$$hole. The plot is basically that she is the head of a government organization that is hunting down all the conduits to protect the humans. It’s like a rejected plot of a bad X-Men movie. What is worse though is when you find out what Augustine is actually doing. Finally, as far as the endings go (good and bad) they’re essentially the same endings of infamous 2.
Of course, as is required by law, this game has a “moral choice” system where you become good or bad, but this game pulls it off in one of the worst ways possible. Traditionally this series hasn’t pulled off moral choice as well as Bioware, but at least previous games, when presented with moral decisions, would often make the “evil” option easier for the player or at least provide some sort of beneficial reason for being bad. In SS it just comes down to being a normal human being or just being an a$$hole. The best example of this is what you are allowed to do with various conduits you find locked in cages throughout the city. You can either break the door down and set them all free, or you can shoot them while in the cage and kill them while they’re defenseless. What the hell kind of moral choice system is that? What benefit is there to killing the conduits? Yeah it boosts up my evil meter, but it’s not like if I DON’T kill them that they’ll do something to me that I’ll regret later. And all the other actual decisions where you need to choose to progress the plot basically boil down to “Save/Spare/Redeem or Kill/Revenge/Corrupt.” And finally, you only get the best toys if you stick with one path, so there’s no reason to deviate. Oh I almost forgot, for some reason in this game they show you opposite Karma missions on the map that you can’t access because you have opposite Karma, and they’ll tell you if you try and do the mission. What sense does that make? In previous infamous games you’d see opposite Karma missions disappear as you progressed. They didn’t think to do that here?
Another requirement by law is the forced implementation of the touch pad on the front face of the DS4. This brings NOTHING positive to the experience and is literally there for the sake of being there. You use it to swipe stuff open or to “hold” various things, all of which could more easily be pulled off by pressing a button. Or at least use such things in a more meaningful way. And whoever thought it was a good idea to make square both the melee and the drop from ledge button should be fired from the SP team. Most of the blast shards are now in drones that fly around or sit stationary on very small platforms. Often times, if you try to melee these drones while they are “sitting”, your character will drop down instead of actually hitting it. So instead you have to use your projectile, which not only is limited, but can also draw attention to you if any DUP forces are in the area. Again, not bad, but annoying.
Another step backwards is in the side missions. Some lauded SS for trying to add more variety to the side missions aside from the simple “kill everything” which you get enough of during the story, but I think the original Assassin’s Creed had more side mission variety than this game does, and that came out 7 years ago. The graffiti mini game is quite annoying thanks to the strange desire for SP to use the DS4 as a spray paint can. I did at least 30 of these and even by the end it I had about as much control of my spray as a guy losing his virginity. It’s unwieldy at best, and a complete pile of crap at the worse. Also, when you get close to clearing out a district, you basically have a “showdown” with the enemy forces where they send a big squad that you have to clear out, but as long as you queue up your super power beforehand, it literally takes 1 button press to complete these. I completed about 80% of the ones I was in by using this technique.
One other main complaint I have, which is more to my displeasure of this simply being a delayed launch title, is that you can’t skip cutscenes. Now to be fair, this isn’t that big of a problem as skipping cutscenes will confuse you on the plot, but for a game that’s really “meant” to be played twice, not allowing to skip these is VERY annoying when you just want to move on. It also doesn’t help that the cutscenes aren’t very good and drag out WAY too long at times. When asked WTF by some press about this, Sucker Punch stated, “Lots going on behind the scenes during many cutscenes (loading/setting Time of Day), so not easy to skip unfortunately.”
I am very much reminded of this little graphic from Airplane 2 when I read this statement. REALLY? Give me a break. Rockstar has done it with every GTA game known to man, Ubisoft did it with Assassin’s Creed, and hell Volition did it with Saints Row games. Clearly this points to a dev that needed more time to understand the hardware, because the idea that the PS4 needs 3 minutes to load their pale version of Seattle is ludicrous.
I’m sure after reading all of this some may wonder why I am even bothering even though I already said the game isn’t bad. Yes, at the end of the day I did enjoy myself enough to keep playing through to the end (although I got VERY close to just throwing the towel near the end out of frustration) but it feels weird to play a game that is not as “complete” as its predecessors, or actually makes bad parts worse than the predecessor. One could make the good point that this is essentially a launch title, with it being released within 4 months of the PS4. I guess for a launch title it is very impressive, but I feel that this game would have been MUCH better served as a regular, completed game. The short runtime, uninspired story, repetitive side missions, and a bad moral choice system are not indicative of a developer who has 2 games under their belt. Rather, they’re indicative of a company under the gun from their higher ups to deliver a game ASAP so that the shiny new hardware had their first “killer app.” I guess I just feel that infamous deserves better than that. I’m sure this isn’t the last game of the series that we’ll be seeing on the PS4, and I hope it can carry the title of inFamous 3, because this truly is not it. I give it a B-.
Hopefully Mario Kart 8 or Wolfenstein will arrive before my 2 game month expires, and in the meantime I can fill my adventure game hole with Broken Age, TWD and TWAU.