Also it should be noted that this isn't a Skyrim MMO, and people are already saying the game has a ton of growing pains. I got accepted into the beta, and even downloaded the game files, but I never got around to actually playing the game honestly. It is surprising to see companies STILL use the pay once and then pay monthly model. Hell even WoW has abandoned that by allowing free entry, and then free access up to level 20. And there's so many F2P MMOs out there now that you need more than name recognition to gain a good following. Not even Star Wars could thrive with the old WoW model, and that's STAR WARS. And how ironic that you CONSTANTLY see the headline, "MMO goes F2P, sees X% increase in revenue."
The only MMO I ever got into was WoW, but that lasted maybe 6 months, and that was back when you paid for entry AND paid monthly costs. And given my time constraints with having 2 (soon to be 3) kids and a full time job, I need an MMO like I need an infection.
Even as a guy who has never been into MMOs I could see myself giving this a try if it weren't for the subscription fee. I guess I could see plunking down $60 for this and then paying $15 monthly if you know you will be really into ESO and pretty much ignore everything else out there. The problem is that if you are going to pay $15 per month to play one game you need to invest most of your gaming time into it to make the fee worth it. I just have to many games that interest me to lock myself into one for the next several months or even years.
The PS4/Xbox One version of this would make me especially nervous. How are those systems going to support a player base of monthly subscribers for an MMO? How many people will buy one of the new consoles only to ignore most of the games that come out and stay hooked on this enough to keep their subscription active? Has there really been a successful subscription based MMO on consoles before? Even with the Elder Scrolls name recognition I think that's a tough sell on consoles.