Here is a question for you AKo, Why are you pulling out graphics card comparisons? are we comparing Pc's? in all your research did you not find out its just based on Nvidia Architecture (main word there is BASED, its not same as being a RSX) Also how can we compare something when SPECS ARENT REALLY EVEN KNOWN!!! here is from a hardware break down
Also you brought up data read speed, which is great, BUT you forgot to mention this one fact...EVERY Ps3 has a hard drive, which SOny planned this so developers (if they were smart) would do what is known as Data Hard Drive Caching so the load times and data read wouldnt really matter and this would wipe out any advantage that DVD 9 had, but I am sure you already knew that since you are so well educated, but just in case here is an article:
The RSX specs are largely undefined and unknown at this point, and I will refrain from even analyzing it too deeply if it comes to the clearly unknown aspects. The only information available has been around since E3 2005 and is likely to have changed since then. Various statements have been made after this point that compare the RSX to other graphics chips nVidia has made. Some press sources have used these statements to analyze the RSX as if they actually knew what it was or in a speculative manner, but readers should not forget that they simply do not know for sure. I have read a lot of those sources and am throwing out specific execution speed numbers and am focusing on the more likely final aspects of the RSX specs.
The only thing that can be said with a pretty high degree of certainty is that the RSX will have 256MB of GDDR3 video memory, access to the Cell’s 256MB XDR memory, and a fixed function shader pipeline – meaning dedicated vertex shader pipelines and dedicated pixel shader pipelines, as opposed to a unified shader architecture that the Xenos on the Xbox360 has. The RSX will also be connected to the Cell(and XDR memory) through the FlexIO interface.
Due to the nature of the SPEs on the Cell, there is quite an overlap in function concerning vertex processors on the RSX. It would be up to the programmer to decide where to accomplish those tasks depending on the flexibility they need, and what resources they have available to them. The Cell could also handle some post processing(pixel/frame buffer) effects if the Cell is better suited to run it than the RSX. This will probably not happen due to a frame buffer not being available until late in the rendering pipeline only for it to be taken out of the pipeline and put back in again. The Cell would have to significantly outperform the RSX for something like that to be beneficial.
Also you brought up data read speed, which is great, BUT you forgot to mention this one fact...EVERY Ps3 has a hard drive, which SOny planned this so developers (if they were smart) would do what is known as Data Hard Drive Caching so the load times and data read wouldnt really matter and this would wipe out any advantage that DVD 9 had, but I am sure you already knew that since you are so well educated, but just in case here is an article:
anything else I can help you on?Optical Media Drive:
You know it was going to come up – Blue Ray vs DVD9. This isn’t really a fair versus. Blue-ray is superior to DVD9 in almost every respect. The only disadvantage Playstation 3 has in this respect is data read speed. The 2x BD read speed is considerably slower than the 12x DVD read speed. The difference is between 72mbps vs ~130mbps, which in terms of common data rates known in the computer world are 8.6MB/s and 15.4MB/s. Should PS3 fans worry about their load times? I don’t think so as this is still higher than Playstation 2’s read speed, and since the hard drive is standard on Playstation 3, this will be large motivation for developers to use hard drive caching methods as a standard feature to avoid load times wherever they may be present.
The clear advantage of blu-ray is capacity and the possibility of playing the next generation standard for HD movie content. Blu-ray has a good outlook at becoming the next generation standard for movies as Hollywood has strong support for Blu-Ray. If it the format happens to succeed on this front, then a bonus functionality features is evident on the Playstation 3 console. Otherwise, the use of blu-ray in the Playstation 3 is limited to blu-ray capacity.
Capacity for games is where the bigger debate still exists between blu-ray and DVD9 with respect to the console war. Will blu-ray be needed for this next generation? I can’t say it will be needed by any genre except any games that will decide to include HD FMV sequences. But that speculation is under the current way things are looking now. In a few years, or 5 years, that could easily change and the space for blu-ray media may turn out to be very useful for certain game genres or implementations. Right now, you can’t make too strong of an argument for blu-ray being needed for the capacity of games other than convenience of what can be included on a single disc. Some developers may take advantage of the extra space for features or purposes not central to game play or visual quality.