I'm surprised RotTR is being released on the 360 as well. I wonder if it will be seriously nerfed in terms of graphics and performance for the last gen system, or the current-gen version will suffer to make them more comparable experiences, or perhaps somewhere in between.
It seems like a bad move to me. I talked about something similar in the Call of Duty discussion a couple pages back in this same thread. It's time for companies to abandon the PS3 and 360. Luckily most of them already have.
Here's the thing. The Xbox One and PS4 have 8GB of RAM. The 360 has 512MB of RAM that can be used by the GPU or the rest of the system. The PS3 only has 256MB dedicated to RAM and 256MB dedicated to the GPU. There aren't too many PC games that can run on 512MB or the PS3's shockingly low 256MB of RAM these days.
If you tell a developer that the same game has to run on an Xbox One and a 10 year old console with 512MB of RAM, a much weaker GPU, and a much weaker CPU I don't believe it can be done without making some major sacrifices.
We aren't just talking about graphics textures either. You can feed an old console low quality textures and it will look worse but it will still run. There are lots of other things modern games use hardware for too though. The physics system, number of enemies on screen, AI, destruction, keeping track of tons of objects around the game world (this is where Skyrim broke the PS3).... All of these things take resources and forcing the game to run on the 360 means less advanced forms of these functions.
The best case scenario is that they build the Xbox One and PC versions first and then try their best approximation of the game on 360. Even if the 360 version is severely gimped in all areas at least the Xbox One version doesn't suffer. If they try from the start to make something capable of running on both systems with the only difference being texture quality they Xbox One version won't be as good of a game as it could be.