Is mine faster than yours?

TheForce

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Oct 13, 2003
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Rather than clutter up the threads where owners are comparing experiences with Android trolling here is a special thread that will address which is faster, mine or yours? ( Not me personally, but just in general.)

Frankly, I am only interested in this as a curiosity but as long as my equipment does the job, I'm happy. I only usually look at these things when planning a new computer build for my most demanding tasks, but otherwise, I am more interested in the user friendly aspects and that can never be judged by speed alone.

Some companies are now starting to publish the numbers on the speed of the new iphone 8 vs. the Samsung S8.

Apple’s A11 Bionic chip destroys the competition in new benchmark results

Quick Comparison with Apple A11 vs Apple A10X vs Snapdragon 835 SOC

Apple A11 Bionic Processor Silicon Prowess May Be The New iPhones' Most Impressive Feature

How the iPhone X compares to the best Android phones

Here is a site where you can compare specs side by side. I noticed some data was inaccurate such as the Sony is said to lack the fingerprint scanner but that is not so for every version. Mine has the scanner.
Apple iPhone X vs Sony Xperia XZ Premium vs Apple iPhone 8 Plus - Phone specs comparison


No doubt all these latest devices are fast, but I like what one article stated-- That the fastest processor is fast enough to be ready for more robust apps coming in the next 2-3 years. That tells me that I may be experiencing sluggish performance in my 6+ soon as new apps bog it down.
 
Speed may be the most important issue for some but for me it's features and usability that rank higher as long as speed doesn't make the device painfully slow. I don't believe features and usability can be fairly compared because what may be important to others is not necessarily important to me.
 
I don't care whether I have the fastest phone processor on the planet. I almost never play games on my phone and I don't need VR there. I prefer gaming consoles or PC for my video games/VR.

I do want my phone to be responsive. My mom is using my old iPhone 5 right now and at this point it's showing it's age. Sometimes nothing happens for several seconds when she taps an icon. When I scroll through an app or my photo library I want the phone to keep up. I don't want apps to take forever to load.

I'm someone who typically keeps my phones for 2-3 years before upgrading. I'm still using an iPhone 6 and it's still meeting the requirements I mentioned. It still feels responsive in all my apps and it's handling iOS 11 pretty well. This is where processor speed and RAM come into play for me. I want my phone to be fast enough now that I don't feel like it's holding me back and forcing me to upgrade in a year or two. Whether it's faster than Android phones is irrelevant to me.

It looks like I could comfortably get at least one more year out of my iPhone 6. I'm still planning on preordering an iPhone X this fall though. This is partially because I think it's cool and I want an upgrade and partially because my mom needs an upgrade badly. In addition to the sluggish response her iPhone 5 won't stay paired to her cars bluetooth and she has terrible reception at her house. My iPhone 6 that supports WiFi calling will fix all of these problems for her.
 
While not necessarily a "speed" issue, I notice that you need at least an iPhone 6s to load the ARkit Apps. My 6 doesn't let me get them.

King3pj's comment rings true for me: it's how the phone responds to my input that determines whether or not the phone is fast enough. With iOS 11.0.1, iMessage on my iPhone 6 is not as "snappy" as it used to be. I haven't noticed much of an issue elsewhere. But it's still early days with iOS 11 so we'll see how iOS 11.1 shakes out in a month.
 
While my 6+ is quite "snappy" to do all those things I have always done in the past, I appreciate that it may not do all the stuff available in the future. But, I ask myself when it comes to AR, do I really want to do that on my phone? Or am I too much into content artistic creativity to limit myself to just a phone platform for my work? Not claiming to be a content Hollywood producer at all, but the work I want to do is too difficult to do on a phone. It's just too small.

While many of my friends who have hobby interest in 3D over the past 6 years have limited their interest to watching 3D only or at best experiment with cameras and editing, few are actually making the much more difficult effort to do story telling with the medium.
Most young people today, have too short attention span to spend more than a minute or two to work in AR content. This is why Snap Chat is so popular. Why Twitter with 140 character limit is so popular. Who has the attention span to write a blog, or even worse a book! The iphone X is going to be the platform for these ADD generation. People like me, have little interest in painting a mustache and beard on my face in Snap Chat, I prefer to grow one for real. But, if I do decide to work in AR, I can see developing a tool for shooting a house and then adding landscaping or adding furniture in the empty rooms, something useful. This may be way too time consuming to offer in a phone app.

My current work station is quite robust and can handle 2 channels of 3D HD in real time to play the video while editing. But if I try to use 4K video, it bogs down. Solution? Faster will work. Now, I try to work in VR360 with a camera that shoots 8 4K channels at a time for 360 4K 3D and I'm not the latest 32 core processor system can allow for real time playback during editing.

If you plan to just tinker around in AR content creation, then an iphoneX may get your job done, but if you desire to create a more complex AR content, no phone, no matter how fast will give you the tools necessary because it is just too small.

Jumping in with just the bare minimum will try your patience. While the 6S may be necessary to just load the software, it will likely be the iphone X that will be necessary for you to create AR comfortably even in tiny snipits. My first attempt to experiment with VR was using my Surface Pro because it has the minimum OS, windows 10. It worked, while 7 was not supported. However the stitching software took 20 minutes per second of video to process. Painfully slow. I added windows 10 to my editing work station and then it could load the software and the stitching process was now down to 1 minute per second. Much improvement, however, others with a state of the art computer using a 12 core processor and twin top end GPU cards, were stitching in real time. I can at least create now but the process is still way too slow for any meaningful content creation. Adequate for the snipits. That is just for VR, AR is a whole order of magnitude more intensive.

You have to decide what your end game is first, then size your upgrade for that. Too many size their upgrade by price and then find they spent money and still not able to do what they want. Use price to determine if your end game is realistic or not.


It was an easy decision for me to dump the upgrade to iphone X or iphone 8+ because it would not satisfy my major upgrade requirements. But, the watch3 not only satisfied all my wish list items for the upgrade, it is giving me more. That's why I like it so much. I'm sure upgrading to the iphoneX would have given me buyer's remorse. Too much money for what I would use, and it would limit some other uses, making the purchase of the Sony Xperia XZ Premium necessary anyway.
 
Sorry if I didn't clarify, I wanted to try the AR Demos or Games, not actual AR Content creation.

I've pretty much decided that if I jump this product cycle, it would be to the 64 GB iPhone 8. The Plus is too big for my use case (even though the two cameras on back would be fun to play with) and I want Apple to figure out how to minimize the display notch needed for the sensors before I'd consider the X or its successors.
 
Roland- from my discussion with an Apple store employee on the "Notch" it is a non issue as removal of those ears on the X is a user setting. This also will give the user a real 16x9 display. But to be clear, it came from an Apple store employee and not official from Apple corporate so it has little more credibility than ruumor as no one ion public has seen the X. At any rate, I have considered the "Notch" a non issue. Maybe it is annoying to some but to me the real issue is with the "Notch" the screen AR is cropped on top and bottom of a landscaped inage. With the rumored 16x9 setting the notch is gone replaced with black edges and the overall image will be smaller, like the non plus version of the 8.

I have the + now because my eyesight is not good enough for the tiny print on the smaller screen. The plus is just right. My wife has excellent vision close up but can't focus 20 feet away without glasses. She is fine with the smaller iphone.

I see Apple making a X+ one day. But lest see how the X does first.
 
Don that goes against what Apple said last week and they prohibit developers from hiding the notch.


Sure you are interpreting the specs properly?

This image was taken from Apple's design specification showing a 16x9 layout for images in landscape mode that does not extend into the notch area.
iphoneX landscape design.jpg
There is no hiding the data displayed in the "notch" area to the left and right of the notch. Just that the image can be zoomed out to full 16x9 AR so all can be visible, however, this does make the full image smaller than the same on a 8+ screen. I took what the Apple employee said as removal of the notch area to be from obscuring the image, not that the information in the notch area was deleted from display.

The whole idea of a long narrow form factor on the iphoneX is to appease those who are single hand users so they can reach across the phone with their thumb while holding in the same hand. This is a skill set that many younger people grew up with. I don't know anyone over 50 who does that. But many under 30 do that all the time.
 

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