Plex on Xbox One makes streaming your torrented movies easy and elegant
http://www.theverge.com/2014/10/6/6918079/plex-launches-on-xbox
Get the Plex..
My question is why the hell they're charging it as part of Plex Pass. None of the other apps have a monthly fee (although I don't remember paying a fee for the Roku one, but perhaps that has changed). If you want Plex on your Android or iOS it's $4.99 (A very fair fee IMO) and my PS3 had no problems playing natively. Hell I can stream Plex through my LG Smart TV. Asking a monthly or excessive 1 time fee seems rather foolish on Plex's part.
Still, I do love that app.
"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com
I'm not sure if Microsoft paid them or not but those quotes sound like PR speak given the quote from yesterday. They are trying to minimize the impact of a statement that shouldn't have been made.
Why would he say that if 900p was the best they could do on either console? The fact is that most games on PS4 are 1080p while many of those same games on Xbox One aren't.
Personally I don't think the difference between 900p and 1080p is worth making a fuss over but I do wish they would just push out the best product possible on all platforms instead of developing everything to the lowest common denominator. This is the same thing PC gamers have been complaining about for years when some developers basically give them the console version instead of letting them push their hardware.
Exactly. If both consoles share the exact same limitations in regards to being "CPU-bound," then coming out and saying that the graphics specs were being locked at a lower quality to avoid "the debates and stuff" would've been moot and not worth mentioning--i.e., he wouldn't have had any reason to even think of saying it if differences in the systems' graphics capabilities didn't come into play somehow in their developmental decisions. I know I'm probably the least tech-savvy person on these forums but isn't graphics determined by the GPU, not CPU anyway?
When he was talking about the CPU bound part he was explaining why the framerate was locked to 30 fps. That part wasn't about the resolution. Basically he said they wanted the screen full of NPCs using realistic AI instead of just being decoration. AI is CPU dependent. I think his point there was that the CPU couldn't keep up with it's AI duties for that many NPCs at 60 fps so they limited it to 30 fps.
Call of Duty: Advanced Warfare is having an upgrade deal.
The game is Cross Buy on Playstation (Buy PS3 version, get PS4 version for free and vice versa) along with all DLC until 3/31/2015.
For Xbox, if you buy the 360 version you'll get the One version for free if claimed by 3/31/2015. DLC is also transferable.
http://www.polygon.com/2014/10/7/6942777/call-of-duty-advanced-warfare-cross-buy-playstation-3-ps4
It would have to depend on how they save the actual data. I'm assuming they had this plan in mind when designing the game, so they likely put them in an easy to decipher format that can be easily transferable into each system type, almost like an element based document.I just came here to post this. I don't play CoD, nor do I care to pay full price for the digital version of a full retail game, but as someone on the cusp, I would seriously consider biting on other games coming out this fall, namely Dragon Age Inquisition and LBP3.
What I find particularly attractive about the CoD deal is this line: all stats and in-game progress upgrades will transfer for free, with no deadline.
By "in-game" progress, I wonder if that refers to the SP campaign. If so, I don't see any reason why this can't be done for other games (i.e., cross-gen save file compatibility).