Again, what site? I'm trying to help out here.....Very often new subscribers need to have some of the satellite-speak translated for them before they commit.Thanks. Still checking out my options
//greg//
Again, what site? I'm trying to help out here.....Very often new subscribers need to have some of the satellite-speak translated for them before they commit.Thanks. Still checking out my options
Again, what site? I'm trying to help out here.....Very often new subscribers need to have some of the satellite-speak translated for them before they commit.
//greg//
Perhaps they have more than one. I went to Exede.com and got this. Then I put VoIP into the search box and got this. Or are they calling VoIP by some other name on that site?I was looking at the new EXEDE site.
And another thing, "Chris". I see you've artfully dodged around the issue of latency. You've talked about how fast the throughput is, but you still haven't addressed the fact that the latency of satellite Internet is roughly equal to sending your packets by carrier pigeon. No matter how fast of a speed, it's still going to be utterly useless for VoIP and online gaming.
I can't address online gaming with any hands-on experience, but you're probably right. First person shooters are going to suffer because of the great distances the signal must travel. Nothing on the ground can change the laws of physics. I can however address VoIP, and you're wrong. Latency really only affects the initial delay in establishing the stream. After that, it's essentially inconsequential (remember the locomotive principle).And another thing, "Chris". I see you've artfully dodged around the issue of latency. You've talked about how fast the throughput is, but you still haven't addressed the fact that the latency of satellite Internet is roughly equal to sending your packets by carrier pigeon. No matter how fast of a speed, it's still going to be utterly useless for VoIP and online gaming.
All satellite Internet systems have a built-in minimum "system" latency of 500 milliseconds, just as they all have a dish outside. But, we do successful VoIP all the time over satellite at 600 to 800 ms of total round-trip latency with commercial V-Sats. It's just that consistently low latency has not been a feature of consumer satellite Internet systems.And another thing, "Chris". I see you've artfully dodged around the issue of latency. You've talked about how fast the throughput is, but you still haven't addressed the fact that the latency of satellite Internet is roughly equal to sending your packets by carrier pigeon. No matter how fast of a speed, it's still going to be utterly useless for VoIP and online gaming.
I can't address online gaming with any hands-on experience, but you're probably right. First person shooters are going to suffer because of the great distances the signal must travel. Nothing on the ground can change the laws of physics. I can however address VoIP, and you're wrong. Latency really only affects the initial delay in establishing the stream. After that, it's essentially inconsequential (remember the locomotive principle).
This new 12/5Mb service essentially means which CODEC is used is significantly less material than that used with slower satellite connections. The real problem with VoIP via satellite has always been the disparate time gaps between voice packets. Traditionally, satellite VoIP has been offered as a value-added service. This mean the provider charges more to route the calls through a server called a VoIP accelerator. In this, Chris is right - it's a process performed on the ground. VoIP acceleration is a software process that evens out the time between packets to an acceptable usage level (read "one they can justify charging money for"). The questions that remain unaddressed however, are (a) whether or not Exede is actually going to use VoIP acceleration - and (b) whether or not they're going to charge for (acceptable) VoIP as a value-added service.
I do have to address the "insane speeds" statement though. Anybody who's been around this game very long knows full well that the first subscribers on a newly inaugurated satellite or transponder will definitely enjoy advertised speeds. That's because there's no server loading yet. Remember, this is STILL shared bandwidth. The satellite is designed with an advertised 100 Gbps transfer capacity. I realize that some of that capacity is dedicated to subscriber uploads, but I'll try to keep this simple. Divide 100Gbps by the advertised 12Mbps service per subscriber, and it becomes clear that only the first 8333 customers will get an unshared 12Mbps. And any time there are 8333 or fewer subscribers using the satellite simultaneously, they'll each still get their full 12Mbps. But as the number of simultaneous subscribers exceeds 8333, the less of the 100Gbps there is to go around.
//greg//
I've heard that the cable/sat industry uses a figure of something around 30% to calculate how many people are online at the same time. That's not to say they're all doing the same thing, some are streaming video or audio, but others are just sitting reading Email or surfing the web, or typing up post replies like I'm doing now. Those are not bandwidth-intensive activities, and most of them don't need or notice 12Mbps burst speeds. Not sure what the sustainable total number of users is on Viasat 1 but WB says it will be 1 million users for their 12 Mbps service there. Will everybody get that all the time? Certainly not, but it will be interesting to see what happens as it loads up.
Perhaps Chris has not, that's not info that management usually extends to sales staff. But I believe I have addressed myself not long ago. Originally Wildblue had normal (for satellite) lag over their consumer connections. 680ms or so seems to be somewhat of an industry average. But in 2006 they screwed the pooch with an ill-advised front end modification, which resulted in 1600-2800ms PINGS.You never addressed the latency issue, 'Chris'. Have they managed to make it useable for activities like voip, video conferencing, online gaming, etc?
You never addressed the latency issue, 'Chris'. Have they managed to make it useable for activities like voip, video conferencing, online gaming, etc?
I discovered the omission after it was too late to edit the error. This statement should have read; "And for the record, latency is not the major issue with VoIP via consumer grade satellite - it's the inconsistent times between packets."And for the record, latency is not the major issue with satellite - it's the inconsistent time between packets.