Well I'm sending back the Nathan Drake collection as I finally beat Uncharted 3 after a long hiatus. If you want a more entertaining review that pretty much matches what I think, you can
watch it here.
In case you didn't know,
I have a rather checkered past with UC 3. I get especially annoyed when games force me to rage quit, and what made UC 3 an interesting case is that when I played it again for the PS4, I nearly rage quit on the same awful chapter (More on that later). I was ready to pack the game in and send it back when I said, "Let me give it ONE more try" and apparently that try was good enough and I finished the game. I do have to say that overall I did thoroughly enjoy the experience. If there's one thing I'll give Naughty Dog credit for it's that they make beating their games feel like an accomplishment. Aside from the issues with the ship level I did have a few other complaints, mainly with the combat. I really don't like how they try to portray Nathan Drake as some sort of "every man" when he can take more bullets than Marcus Fenix and can mow down literally hundreds of people without so much as a flinch. I mean this is the third game and Drake seems like as much of a psychopath in this as he did in UC 1. I had more fun when I viewed Nathan as a killing machine, almost like a robot, than I did when I tried to view him as some sort of "relate-able" guy.
In conclusion the Nathan Drake collection is an easy sell if you've never played the UC games, or if you have and want to experience them again. At $50 for 3 high quality games (minus multiplayer but honestly UC multiplayer was about as fulfilling and necessary as Mass Effect Multiplayer) it's one of the best values you can get. And the 60 FPS really does make a welcome difference. Enough with the "Cinematic Experience" and I REALLY hope that ND does the right thing and is willing to pull back the visuals a bit in UC 4 in order to maintain that 60 FPS because it's going to be really awkward if they don't have it.
I realize this next section is me beating a dead horse but I don't care. I honestly think that the ship levels in Uncharted 3 are possibly some of the WORST levels in the history of gaming. First off, they're hard as hell. Like I said I barely got past them, and I like to think that while I'm not great, I'm certainly better than the average gamer. Hell at one point the game literally set up a checkpoint in the middle of a gunfight. Secondly, the levels aren't well designed. There's no real "flow" to them like there are the other sections of the game. It feels like a roller coaster that keeps stopping then changing paths. Finally, and the most egregious fault, is that they are COMPLETELY UNNECESSARY! They literally have NOTHING to do with the overriding plot. Nothing advances, no one grows, no one of importance dies, and when it ends they basically just walk back into the regular plot. It is the worst case of unnecessary padding. I honestly think that at some point during the development of Uncharted 2, someone at ND mentioned this "great idea" for a bunch of levels in a ship graveyard, culminating in a great cinematic escape from a sinking old cruise ship. Of course this didn't make sense in Uncharted 2 given the extended cast, so they said, "Well, maybe in the third game." Then the third game came and the same guy again bugged ND about this, but this came right around the time that the writers had experienced writers block and couldn't come up with anymore great set-pieces to advance the plot (the developers have said that that is how they do it,
proof here.) So low and behold, we have our crappy ship levels. As I've mentioned before, I don't like it when in story focused games bad story telling elements are used and the ship level is just a big annoying groups of levels that exist for the sole purpose of padding. I honestly think that the game would have scored better reviews if they had abandoned these levels because then it would have made a tighter, more cohesive experience with the ongoing plot. So in conclusion, F*ck chapters 12-15 of Uncharted 3.