Ok so I've delved into MP a little bit. I mainly did co-op stuff, and while it was undeniably fun, just as with SP I had a few complaints.
First of all, how come there's a 3 player limit on Co-op stuff? Ok I can understand that being the case in Co-op objectives, but why not give more for the arena matches? Let's face it, this is basically Gears 2 "Horde" mode (with the inclusion of a treasure once in a while) but having only 3 players fighting wave after increasing wave seems extra unfair. Also, the whole "player being subdued" by the enemy is rather annoying. These guys can't figure out a way to get out of a rear choke without assistance from another person? In addition, I think it's VERY unfair that if a player drops from the match or if there's a technical difficulty that NONE of us get ANY credit for the accomplishments we legitimately got. And finally, why is it when I select to be "Chloe" as my character that I find myself being Nathan or Elena in various matches?
Overall though, these are obviously rather small complaints about what is a fairly robust multiplayer experience that can easily suck away hours of your time, and the purchasing of various upgrades does help with the variety a bit. However, there is one final complaint that I do NOT think is minor and I hope will be resolved in a patch or something, and that's the fact that nearly EVERY action is mapped to the Triangle button. This is okay in SP, but in MP where the weapon pickup, objective triggering, resuscitation, and surviving chokes are all mapped to Triangle, it just leads to weapon musical chairs. Quite often I'd be hitting the buttons to trigger an event and either I'd pick up a nearby weapon instead, or as soon as I was done I was still hitting the Triangle button and pick up a weapon that I didn't want to pick up. Again, an annoyance, not a deterrent.
First of all, how come there's a 3 player limit on Co-op stuff? Ok I can understand that being the case in Co-op objectives, but why not give more for the arena matches? Let's face it, this is basically Gears 2 "Horde" mode (with the inclusion of a treasure once in a while) but having only 3 players fighting wave after increasing wave seems extra unfair. Also, the whole "player being subdued" by the enemy is rather annoying. These guys can't figure out a way to get out of a rear choke without assistance from another person? In addition, I think it's VERY unfair that if a player drops from the match or if there's a technical difficulty that NONE of us get ANY credit for the accomplishments we legitimately got. And finally, why is it when I select to be "Chloe" as my character that I find myself being Nathan or Elena in various matches?
Overall though, these are obviously rather small complaints about what is a fairly robust multiplayer experience that can easily suck away hours of your time, and the purchasing of various upgrades does help with the variety a bit. However, there is one final complaint that I do NOT think is minor and I hope will be resolved in a patch or something, and that's the fact that nearly EVERY action is mapped to the Triangle button. This is okay in SP, but in MP where the weapon pickup, objective triggering, resuscitation, and surviving chokes are all mapped to Triangle, it just leads to weapon musical chairs. Quite often I'd be hitting the buttons to trigger an event and either I'd pick up a nearby weapon instead, or as soon as I was done I was still hitting the Triangle button and pick up a weapon that I didn't want to pick up. Again, an annoyance, not a deterrent.