Not necessarily. I think that for the most part the main demographic of users from PS4 were PS3 owners, thus people who already had TLoU. I don't think that the PS4 is selling so well because 360 owners are adopting it, but rather because the PS4 is cheaper, so PS3 owners are jumping on it more quickly than 360 owners are jumping to the One. As we've seen with the Titanfall bundle, price is a major hurdle for the One adoption (among others like games and multimedia features). Finally, let's not forget that a large number of gamers this past generation had more than 1 system. Of those that I know of that only had 1, I have yet to meet one that jumped to the other (360 owner jumping to the PS4, PS3 owner jumping to the One.) So odds are that most of those players who wanted to play TLoU have already done so. Hell the game sold 6 million copies worldwide.
My main point is that it feels like bringing TLoU to the PS4 seems very unnecessary and in this day and age of diminishing returns on games and the money thrown into it, it just seems like a senseless money grab, but done the wrong way. I'd argue that you'd get much more profitability if you sold TLoU for $20 nationwide for 2 weeks than you would throwing money and resources to resell TLoU on the PS4 for $60. And I'm also not shot in the butt about what is starting to turn into an uncomfortable trend of taking established IPs and bringing them to current gen and bringing nothing other than DLC and enhanced graphics, especially when said games aren't even a year old.