20 Years ago today, the id Software's big follow up Doom, Quake was released. While one could argue that Doom had a bigger overall impact on PC and FPS games, Quake's long term impact on the PC gaming world simply cannot be denied. Actually, the REAL impact stems from the Quake engines. They have been used in numerous games, most notably the Call of Duty Series, all the way up to Black Ops. Here's the Quake family tree:
I still remember playing the original on my old Packard Bell Pentium 133, thinking how cool and different the soundtrack was. It was composed by Trent Reznor of Nine Inch Nails, and the nail ammo boxes all had the NiN logo on them. And I'll still occasionally fire up Quake 3 Arena with bots when I'm in the mood for some quick killing fun. I hope that the new Quake they announced at E3 this year keeps the same high standards set by earlier games. id did VERY well with Doom 4, and hopefully they can do the same with Quake Champions.
PC Gamer did a decent write up of Quake's history. It's a short but informative read.
http://www.pcgamer.com/the-legacy-of-quake-20-years-later/
I still remember playing the original on my old Packard Bell Pentium 133, thinking how cool and different the soundtrack was. It was composed by Trent Reznor of Nine Inch Nails, and the nail ammo boxes all had the NiN logo on them. And I'll still occasionally fire up Quake 3 Arena with bots when I'm in the mood for some quick killing fun. I hope that the new Quake they announced at E3 this year keeps the same high standards set by earlier games. id did VERY well with Doom 4, and hopefully they can do the same with Quake Champions.
PC Gamer did a decent write up of Quake's history. It's a short but informative read.
http://www.pcgamer.com/the-legacy-of-quake-20-years-later/