It was probably a programming issue. First off, developing for the PS3 seems to be about as easy as writing COBOL commands in traditional Chinese, and building an infrastructure to support the amount of gamers that could be on this thing at once is also extremely hard. From my years of programming I have deduced that the two hardest things to program are games and netcode, and this has a lot of both. That doesn't excuse Sony from delivering a good product within a reasonable time frame, but I feel that people are not cutting Sony enough slack about how hard of an undertaking this entire task is. Still, if this all turns out to be crap, don't expect me to be holding back my stones of criticism.