DISH wants Starlink to Cease Operations

In case you've been hiding in a cave, HughesNet has a major promotional push. Why do suppose they would be doing that right now when SpaceX/Starlink is getting the headlines in tech?
My question was answered..perhaps you should have scrolled down first
 
My question was answered..perhaps you should have scrolled down first
I did scroll down, but you made statement, not a question. HughesNet has no new satellites on order at this time. As said, they do have a new one in the sky under test, but that's not what your post referred to.
 
Charlie wants the subsidies


Yeah just like they got the recovery act funds about 10 years ago.

That was a joke, money should have went to traditional wired internet providers or local wireless providers.

Satellite internet providers should have never gotten the money


Sent from my iPhone using Tapatalk
 
Yeah just like they got the recovery act funds about 10 years ago.

That was a joke, money should have went to traditional wired internet providers or local wireless providers.

Satellite internet providers should have never gotten the money


Sent from my iPhone using Tapatalk
Why? Land based “providers” haven’t exactly done a bang up job. And satellite will actually provide the service. What difference does it make if the signal comes from the sky, or from a cable or fiber with backhoe issues?
 
Why? Land based “providers” haven’t exactly done a bang up job. And satellite will actually provide the service. What difference does it make if the signal comes from the sky, or from a cable or fiber with backhoe issues?
A heck of a lot if latency is important to you
 
Starlink has low latency.
Yeah, much lower than Hughes or Viasat, for sure, but serious gamers are looking for the lowest ping possible. The one game I play the most, an FPS game, my latency with my ISP is 1, my ping on a US server in NY is 45 and in the UK is about 120. in the NL it's about 145 - which makes the game noticeably different and harder to hit targets and escape enemies.

I'm not sure what Starlink is touting, but Hughes and Viasat are in the high 600's, which is what makes it impossible for gamers.
 
Yeah, much lower than Hughes or Viasat, for sure, but serious gamers are looking for the lowest ping possible. The one game I play the most, an FPS game, my latency with my ISP is 1, my ping on a US server in NY is 45 and in the UK is about 120. in the NL it's about 145 - which makes the game noticeably different and harder to hit targets and escape enemies.

I'm not sure what Starlink is touting, but Hughes and Viasat are in the high 600's, which is what makes it impossible for gamers.
Post #14. And probably much better now since Elon spewed out a bunch more sats.
 
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Keep in mind that Starlink is still very much in beta, so temper your expectations a bit until the service settles down and matures a little longer. Starlink users on Reddit are reporting mixed gaming results, pretty much in the "When it's good, it's very good, but when it's bad..." category.
 
The latency of Starlink depends on many factors, mostly how close your terrestrial Starlink terminal is in relationship to the Starlink ground station. Where I am, the Starlink Ground Station would either be located in Broadville, IL, or Hillman, MI. So, the trip up to the Starlink satellite at 550 km altitude, back down to the Earth station, and from there it's just like any other Internet provider concerning latency.
Starlink2Home.png
So, assume 550 km up and 550 km away, that's roughly 778 km, or 777,817 meters. Light travels 300,000,000 m/s in a vacuum, so the travel time up and assuming a similar situation for the trip down, yields a little over 5 ms for the outbound leg, maybe adding 1 ms for internal processing time in the satellite. So, Starlink could add just under 15 ms to the "normal" terrestrial Internet travel time. My attached example doesn't attempt to figure out the actual distances involved at this moment in time where I had three possible paths to the Internet backbone. If I were attempting to connect to my work system, the additional travel would pretty much be the distance up (550 km), the distance down (550 km), and the backbone time from Broadville, IL to our Corporate datacenter near Chicago. But, that would be the best case, and it would probably jump up another 15 ms if my Starlink used the Wi or MI ground stations.

I would say it's not the latency that "kills" Starlink for time-sensitive protocols, but the jitter; the wide swings in latency from 15 additional milliseconds on up to 50-60 ms.
 

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