PS4 Owners Thread

You are correct, sir. The Uncharted Collection is all on one disc, using some advanced compression sorcery apparently. ;)
http://www.dualshockers.com/2015/09...ake-collection-on-ps4-comes-in-a-single-disk/

This isn't surprising. Now that games have to be installed instead of run off of disc they can easily compress the files and then expand them upon installation. Computers have been doing this for years. It may also help that since they're using new assets they have better control over file size in that regard.
 
I think it's safe to say that TLoU is having a sequel. The game was a critical and financial smash hit. There's no reason why they shouldn't try to expand on that. I don't think they'll expand on the story of Ellie and Joel, but it's like The Walking Dead in that there's an untold amount of stories that can be told. Also Nolan North sort of broke the news a while back as well

Yep a sequel was a no brainer. Like you, I would be okay with moving on and getting a story about someone besides Joel and Ellie but I wouldn't be surprised if they make it about them either. In general, AAA games are so risk averse these days. Making a new Last of Us game without Joel and Ellie would definitely be a risk given how many people bought and loved the first game. I'm not saying they shouldn't do it anyways but I can see why they wouldn't want to.
 
Yep a sequel was a no brainer. Like you, I would be okay with moving on and getting a story about someone besides Joel and Ellie but I wouldn't be surprised if they make it about them either. In general, AAA games are so risk averse these days. Making a new Last of Us game without Joel and Ellie would definitely be a risk given how many people bought and loved the first game. I'm not saying they shouldn't do it anyways but I can see why they wouldn't want to.
I guess I can see that but I think fans of the game also realize that there isn't much more they can do with their story.
I mean, where do you go from "this girl could save the world?" Joel went all selfish and took Ellie away, so what can they do from that? I doubt Ellie is going to have a change of heart and then say "Okay, now I REALLY want to sacrifice myself for the greater good" because then that'd basically render the first game irrelevant (which was one of my main complaints about the first game.) You need to keep the stakes as high or make them higher if you're keeping the same characters, and they pretty much reached their peak in an open and shut story.
At least if they move to a new set of characters they can wipe the expectations clean.
 
I guess I can see that but I think fans of the game also realize that there isn't much more they can do with their story.
I mean, where do you go from "this girl could save the world?" Joel went all selfish and took Ellie away, so what can they do from that? I doubt Ellie is going to have a change of heart and then say "Okay, now I REALLY want to sacrifice myself for the greater good" because then that'd basically render the first game irrelevant (which was one of my main complaints about the first game.) You need to keep the stakes as high or make them higher if you're keeping the same characters, and they pretty much reached their peak in an open and shut story.
At least if they move to a new set of characters they can wipe the expectations clean.

I think we may have already had this discussion but I did not have the same problem with the end of the story that you did. From what I remember Ellie never volunteered to sacrifice herself. The Fireflies didn't tell Ellie and Joel that the procedure would kill her. They chose to sacrifice her without even telling her that she was going to die to save others.

On top of that they had no actual evidence that they could come up with a cure and mass produce it. All they knew for sure was that she was immune. Based on that they decided to rip her brain out and hope they could find whatever it was that made her special. They had no guarantee that they would be able to reproduce that in other people.

Then they would have to figure out how to mass produce it when almost no technology was still working. If they did develop a cure they would need to walk to every little settlement around the country to distribute it. Just about everyone you meet in the game tries to kill/rape/eat you on sight. They would have to convince these people to quit trying to kill them and take an unknown injection from strangers.

Even if that all worked that wouldn't cure all the zombies that already exist. It would just stop new people from turning when they are bitten. It wouldn't stop all the clickers out in the world from trying to rip your throat out every time you go outside.

My immediate reaction when Joel found out what was happening was to do exactly what he did. Ellie had basically become a daughter to him and these people were about to rip her brain out with no proof that it would do any good. I don't have any children of my own but I imagine I would react the same way if someone was trying to do that to my kid.
 
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Well we could go over plot analysis of TLoU until Detroit finally recovers economically, but I think my point stands that they're better off building a new story within this defined world as opposed to treading back on what is really a closed story even though they have the same recognizable characters. I would be turned off honestly if they were to bring those 2 back. I spent more than enough time with them the first time to be honest.
 
I actually didn't find the Joel character terribly likable or interesting, which was a major reason I felt let down by this game after hearing all the hype for almost two years and being a big fan of Naughty Dog's Uncharted series. Yes, Joel ...
softened up and did the right thing and played the hero, rescuing folks along the way
...but I just never felt much of a connection.

A sequel centered on Ellie could work if they give her an important goal that perhaps involves a new twist to the world. The only time I felt like I was truly enjoying the game was when
you played as Ellie at the mountain resort cabins. At the time, I had hoped you would play as Ellie the rest of the game :sigh:
.

Regardless, like the first game, I wouldn't bother playing a sequel unless I got it for free.
 
One of the things I wasn't a fan of was the game's gratuitous violence. I mean Ellie and Joel basically kill enough people to make Mao Zedong say, "Hey guys, chill out" throughout their journey, and they aren't really brought to task for it. Yes you could argue that they were bad people, but I feel like in this post apocalyptic world everyone is on level ground. And when the guys from Boston or Philadelphia or whatever chased you down through the Boondocks town I was like, "Oh COME ON! How is this realistic in the slightest?" Like I said, fun game and I don't regret the time I put into it, but it was just never GOTY material to me.
 
I wouldn't say I always had fun with the game. The combat got frustratingly hard for me a few times throughout the story. I really liked the story telling and most of the main characters though. For me it absolutely was GOTY material.

I'm really surprised to hear the Zookster didn't enjoy it much. As a big Uncharted fan it seems like you would. I realize that the subject matter is very different but the actual gameplay and big set piece moments feel vary similar to me.

I had absolutely no qualms about Joel killing all those bandits along the way. It does feel weird to me in something like Uncharted where Drake is supposed to be a good guy yet he thinks it's okay to kill hundreds of locals just so he can have the rare artifacts he wants. In The Last of Us Joel and Ellie are just trying to make their way across the country and are continuously attacked by just about every person they see. It's not like Joel is the one picking these fights and the people he kills are trying to kill, rape, or eat them.

Even if it's not super realistic that everyone would suddenly go crazy and try to kill everyone they meet I had no problem trying to kill them back. All this talk has me wanting to go back and play that Remastered version that is sitting on my PS4's hard drive. It's been a couple years since I played the original now and I'd like to see it again with PS4 graphics.
 
I didn't have much trouble with the killing in TLOU either , especially since you were almost always fighting infected or Hunters, who would kill you, rape you, and/or eat your ass, given the chance. It was only a bit awkward fighting the Fireflies in the beginning of the game, who were just on the other side of the political aisle. But that's how video games pretty much work, you kill waves of people trying to kill you, whether they are guards/thugs working for the "bad guy," mercenaries, pirates, some kind of alien mutant creature, or even law enforcement just doing their job. TLOU also gives you a stealth option in most cases if you wish to avoid violence and can master the inconsistent and inadequate stealth mechanics in this game.

My biggest problem with the game, besides the unlikeable Joel character (every other character I liked, even the bad guys) and the bad stealth mechanics, was the insta-kill Clickers, which made it impossible to just enjoy playing through the story. As someone who has beat pretty much every shooter-type game I've played on the hardest difficulty setting, I shouldn't have to restart an area several times that only has 5 enemies on normal difficulty just to get through or to get through without exhausting every bit of ammo from my under-powered weapons. Trial and error is fine on "Crushing difficulty" or in a stealth-based game like Hitman, but it gets old fast in a story-driven action game, and I lose connection with the characters and story.

With that said, I do appreciate the production quality of the game, the great voice acting, the music, the nicely designed and fleshed out post-apocalyptic world, and the overall story. I just couldn't say I had a lot of fun with the game due to the gameplay mechanics. It doesn't make me want to play it 5 or 6 times to get all the trophies for beating it on all the difficulties.

At least with Uncharted, you could clear an area moving from cover to cover, without being overwhelmed by hordes of enemies rushing you at once the second you fire a weapon. I know TLOU is very different in that regard -- it's more about survival and immersion and resource management in an extremely dangerous world as opposed to target practice against dumb-ass predictable NPCs. It just wasn't nearly as fun as a game like Uncharted. Maybe I would enjoy TLOU more if I did make another run through knowing what to expect ... and I in fact did start another game as soon as I finished the Left Behind DLC. But when I got the point of the first clickers I decided to move on to something else.
 
If you wanna be a winner like me it's time to start eating Taco Bell for every meal until November 4th.
http://www.satelliteguys.us/xen/posts/3269826/

They are giving away a special golden PS4 bundle every 10 minutes between now and then. Pro tip... enter your code first thing in the morning. That's what I did thinking my odds would be better if I do it before their target audience is awake. I figure most people probably enter their code as soon as they finish eating so if you save it for around 6:00am there probably won't be as many people entering to win in your 10 minute window.

http://www.ign.com/articles/2015/09...aign=Blogroll&abthid=56044f865f7b3efb6900001a
 
That's a nice console. When I read "gold," I thought "ewwwwww." But from the picture, I'd rather have that than the CoD one.
 
That's a nice console. When I read "gold," I thought "ewwwwww." But from the picture, I'd rather have that than the CoD one.

Yeah, it looks pretty nice. For those who don't care enough to follow the link here is a picture of what you get.

bundlepng-99636f_765w.png
 
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Here's some 60 FPS footage of the famous train scene from UC 2 in the new collection.



Speaking of the UC Collection, according to Naughty Dog the reason that Golden Abyss (The Vita UC game) wasn't included was because they felt the 3 PS3 games kept the collective story arc in tact, which is the lead up to UC 4. GA strays off of it apparently.

http://www.gamespot.com/articles/why-ps4-uncharted-collection-doesnt-include-golden/1100-6430957/


Golden Abyss was a prequel to the Uncharted 1-2-3 trilogy and includes important aspects of the development of his relationship with Sully. It was purely a $$ reason not to include it, not a "holistic" one. ( A lot more work would have been involve to port it.) Ironically, including Golden Abyss could have really driven sales from people who never got a chance to play GA on the Vita. I wouldn't be surprised if GA is released as a separate downloadable game in the next 12 months.
 
Just played the Uncharted Collection demo. It starts at the part in Uncharted 2 where Chloe gets stuck in the elevator in the hotel in Nepal and continues all the way through the part where
Nate downs the helicopter with the m32 hammer.
A spectacular sequence to be sure, but I would've preferred a chapter that allowed for a bit of exploration. The brief respite at the top of the hotel was nice, though. The draw distances in the view were amazing and the pool looked quite refreshing on a warm So Cal afternoon.

When I did have a chance to stop and smell the decaying buildings, the textures and colors were eye-popping. No performance issues that I noticed either. The only hitch was a long load time after the opening cut scene, but that might have been an issue with the demo itself. The load times after dying were good (yes, I died; I'm way out of practice and I don't remember aim/fire being mapped to L2/R2 by default). You can play on Easy or Normal.
 

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